Arrit was an abjurer and one of five novice wizards stationed at the enclave run by the young Red Wizard Hinnar.[1]
Description[]
Arrit's body bore a magical tattoo[1] from the Red Wizards that made abjurations more difficult to resist.[2]
Abilities[]
Arrit was tough, dexterous, and intelligent and was trained in alchemy, spellcraft, and the scribing of scrolls.[1]
Possessions[]
Arrit carried a dagger and a small crossbow.[1]
Arrit's spellbook contained nineteen different spells.[1]
Activities[]
Arrit alternated with the other five novice wizards in running the compound's sales booth with two other companions. When sales were slow, Arrit might offer assistance to the wizards responsible for crafting the magic goods that were for sale.[3]
Appendix[]
Errata[]
The source lists ray of frost and burning hands as spells in Arrit's spellbook, yet evocation is a forbidden school for Arrit.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "The Color of Ambition" included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 287. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 38. ISBN 0-7869-1836-5.
- ↑ "The Color of Ambition" included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 286. ISBN 0-7869-1836-5.