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Artificers are a rare kind of arcanist who treat magic in the same manner as a mason might see a chisel - as a tool for the creation of marvels. An artificer learns to wield his or her magic through the mastering of sigils and diagrams that they etch into that which they enchant, as well as magical ingredients.[1] Artificers infuse objects of the world, be they inanimate or alive, with the power of the arcane, making them both powerful crafters and healers.[2]

Artificers are not common in Faerûn, but can be found in nations where magic and technology blend in surprising ways. The most relevant example is High Imaskar, where artificers occupy a place of power in the imperial hierarchy.[3]

Abilities

Artificers, like swordmages or wizards, gain their ability to wield arcane magic through training and practice. However, unlike either, artificers approach magic in an almost scientific way, and manipualte arcane energy through complex patterns of arcane power known as sigils which they etch onto their weapons, implements (such as rods, staffs, or wands), and other such items for use as components for their spellcasting. If they lack these components, artificers can simply etch sigils onto a different item for use over a period of extended rest.[4]

Through these sigils, artificers can craft magical items, brew potions, or even infuse themselves or allies with magically enhanced abilities. It is this latter ability that is the most directly applicable to combat and artificers can use the healing infusion spell to heal the wounds or boost the morale of their allies.[4] Articers might also call their powers rotes or infusions, though the term spell remains the technically correct term for all varieties.[5] An artificer's sigils and training also allow them to cast rituals, much like wizards or clerics.[6]

Another ability gained by artificers from their unique approach to magic, including the ability to replenish a magical item's energy without additional materials. Artificers can do this over a short rest by using their body as a channel for arcane energy, which they then replenish the item with. Their ability to do this is directly proportional to their own experience and intelligence.[4]

Notes

Artificers are neither a core Dungeons & Dragons class nor a Forgotten Realms-specific one. Rather, it is an Eberron-specific class. In spite of this the current policy of Wizards of the Coast is to allow classes and races of all kinds, even those normally considered setting-specific, to be allowed in any D&D game, regardless of setting. Therefore, though likely rare due to their lack of status as a core class or Realms-specific one, artificers do exist on Toril. This is further evidenced by the brief mention of the Body of Artificers as a part of High Imaskar's government.

References

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