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Artor Morlin (pronounced: /ˈɑːrtɔːr ˈmɔːrlɪnAR-tore MORE-linn[4]), also known as The Baron of Blood, was a vampire Lord who saw Waterdeep as his own personal hunting grounds and brooked no challenges from rival vampires to his domain.[1]

Personality[]

As an immortal creature who had been living in the same place for well over four centuries, Artor had to create several personalities for himself to remain incognito. In this, he lacked imagination as every one of his personae was a mercenary captain.[5]

He was a wary individual, He would try to observe his foes and send his vampire spawn or other minions to deal with threats instead of confronting them himself. He therefore preferred to avoid notice wherever possible and maintain his public identity so that he could spend his free time hunting. After his expulsion from the Dungeon of the Crypt, he spent the next three decades anxiously waiting and watching for signs that people had forgotten about the existence of the Dungeon and that he was still out there.[2]

Artor spent a small fortune on bloodroot in order to suggest an addiction to the drug. The purpose of this was to suggest a weakness that enemies would think to exploit and thus reveal themselves. The ploy was successful in drawing out the Malar worshiping vampire, Dhusarra yr Fadila el Abhuk.[6]

He was a pragmatic tactician and strategist who was determined to never lose a fight. He would never intentionally put himself in a position where there was any doubt of his absolute victory. He spent a small fortune and several years of unlife researching all of the inherent weaknesses of a vampire's condition just so he could cover all of his bases if an opponent ever tried to exploit even one of them.[2]

However, if ever he found himself in a situation where he had to draw sword and enter the fray, his bloodlust took over and he reveled in the chaos and blood of combat.[2]

Relationships[]

Artor didn't maintain many relationships for a centuries-old person. He preferred to kill his allies after a certain number of years and make new ones rather than keep the same ones around for a long time. He maintained a coterie of vampire spawn, the last of whom that were documented being Arrick Kaarvol, Fhang, Rorrina of Clan Stoneshaft and a medusa named Medechai who was his favorite.

He had made several acquaintances in his time, including Halaster Blackcloak, whom he first met before he became undead when Halaster was still known as Hilather. Of his true friends though, there were very few, though it was known that Durnan was one.

Through Fhang, Artor had a connection to the Unseen. He also had connections within the Church of Loviatar and the Shadow Thieves.

He was closely connected to the Gost family of Waterdeep, in a relationship dating back for centuries. In the late 14th Century DR, Djarrus Gost was his dominated puppet (a fact that would've shocked Djarrus' vampire-hunting half-sister Corinna Lathankin if she'd ever found out). Artor maintained dominated servants that were connected to the church of Lathander in order to supply information to the church about rival vampires which would then be destroyed by church-sponsored vampire hunters.[2]

Possessions[]

Biography[]

The first documentary evidence of Artor Morlin placed him as a loyal mercenary guard in the court of Qysar Shoon III at Shoonach.[9] Despite being quite aware of the Qysar's younger brother wishing to supplant his employer, Artor, through no fault of his own, was too late to save the Qysar's life during the coup against Shoon III in the Year of the Dwarven Twins, 130 DR.[10]

Artor became an infamous Shoon outlaw who worked as a mercenary from the 2nd to 10th century Dale Reckoning. Famed for his hatred of all things Calishite,[5] he took to harassing Calishite trade caravans. He built Morlin Castle on what is now the site of the town of Daggerford and proclaimed himself Baron of Steeping Falls and Lord Protector of the Sword Hills in the Year of the Arduous Journey, 133 DR.[3][11]

At some point, he fell to evil and became a powerful vampire.[12] He continued to harass Calishite caravans in the south, seemingly uncaring that his realm disintegrated in 403 DR,[13] he allowed his castle fall to ruins during the Second Trollwar in the Year of the Cold Claws, 940 DR, around which time he disappeared.[3][12] He only returned when he heard that Castle Daggerford was being built on top of the ruins of his home in 947 DR. Artor, discovering the burgeoning settlement of Waterdeep, ignored Daggerford's development and instead moved his coffin to Waterdeep.[5]

Artor was the first vampire to take up residence in Waterdeep and built the Dungeon of the Crypt just north of the City of the Dead.[5]

In Year of Falling Stars, 1035 DR,[14] Artor made a deal with Open Lord Ahghairon in which he promised to keep Waterdeep free of vampires other than him himself, in exchange for assurances that he would have a say in how the city was ruled.[15] As a result, Artor would become one of the Masked Lords of the city.[16]

In the Year of the Seven Kings Horde, 1131 DR, Artor found himself fighting an undead horde in the Fields of the Dead that almost destroyed the city of Baldur's Gate. Here, he encountered the grisgol form of Hazamir al Aktorral, whom he abducted and entombed within his lair.[17]

He dwelt in the Dungeon of the Crypt for almost four centuries, keeping the citizens of Waterdeep safe from other vampires per his agreement with Ahghairon. In the Year of the Gate, 1341 DR though, the Company of Crazed Venturers chanced upon and defeated him. Artor managed to stay just out of reach of the adventurers in the Fireplace Level and eventually moved his coffin there. After a decade had passed, he had a vampiric servant move back into his old lair to test whether people would actually remember that he was never destroyed or not. Every five years he would kill his servant, create another and send them to perform the same task. The fourth such servant, a doppelganger named Fhang, was intended to be the last such imposter before he would return in person to the Dungeon of the Crypt. However, in the Year of Lightning Storms, 1374 DR, a vampire of Undermountain, Dhusarra el Abhuk, decided to challenge Artor for the privilege of using the city of Waterdeep as a private hunting ground. In Dhusarra's ignorance, she failed to comprehend her blunder, but in so doing, had invoked the divine interdiction of a Malarite High Hunt, trapping herself in the city along with Artor, who was a far more powerful vampire than her. When Dhusarra realized her mistake, she managed to get another group of powerful adventurers involved to save her own hide by hunting for Artor.[18]

Like with the Company of Crazed Venturers, Artor survived his encounter with the adventurers sent after him, but he decided to abandon his old redoubts and eventually moved into the crypts beneath the Gost mausoleum in the City of the Dead. Another century passed. In 1492 DR,[note 1] the leader of Bregan D'aerthe, the drow Jarlaxle, learned of the existence of a powerful potential rival based out of the Gost crypts. Rather than be distracted trying to learn more about this rival, and expend resources getting rid of them himself, Jarlaxle commissioned numerous fake treasure maps that lead to the mausoleum, and distributed them to other treasure hunters and adventuring types, banking on his rivals eliminating each other for him.[19] Artor eventually decided to allow one of these groups sent against him to live with the knowledge of his undead state, in exchange for them stopping the distribution of the fake maps to his lair, confident that he could murder them if betrayed. These agents were successful, but enough maps remained in the city that Artor decided that he had to find another new lair.[20]

At first, he decided that he would move into the Dungeon Level of Undermountain, and temporarily moved to Skullport while that was being set up, but troubles with other undead in Undermountain eventually caused him to settle on making the far deeper level of Shadowdusk Hold his new lair.[21]

His last secondary lair was a reserve crypt beneath the villa of the Gost family.[22]

Appendix[]

Notes[]

  1. Canon material does not provide a year for the events described in Waterdeep: Dragon Heist, but Christopher Perkins answered a question via Twitter and stated the year was 1492 DR. Corroborating this, Dragon Heist page 20 refers to events of Death Masks (set in 1491 DR) as being "last year". Unless a canon source contradicts this assertion, this wiki will use 1492 DR for events related to this sourcebook and Waterdeep: Dungeon of the Mad Mage (which is referenced on pages 5 and 98 of Dragon Heist).

Appearances[]

Adventures
Dungeon #128: "The Fireplace Level"
Board Games
Lords of Waterdeep
Organized Play & Licensed Adventures
Beneath the City of the DeadDock Ward Double-CrossA Wrinkle in the WeavePurging the BloodInto the DarkCrypt of the Dark KissFangs and FrogsThe Vampire of SkullportForge of Fangs

Trivia[]

References[]

  1. 1.0 1.1 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 59. ISBN 0-7869-3693-2.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Eric L. Boyd (November 2005). “Vampires of Waterdeep: The Fireplace Level”. In James Jacobs ed. Dungeon #128 (Paizo Publishing, LLC) (128)., pp. 72–93.
  3. 3.0 3.1 3.2 3.3 3.4 Eric L. Boyd (September 2005). “Vampires of Waterdeep: Blood of Malar”. Dungeon #126 (Paizo Publishing, LLC) (126)., p. 75.
  4. Kat Kruger (2018). Beneath the City of the Dead (DDAL08-02) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 11.
  5. 5.0 5.1 5.2 5.3 Eric L. Boyd (October 2005). “Vampires of Waterdeep: Dungeon of the Crypt”. Dungeon #127 (Paizo Publishing, LLC) (127)., p. 63.
  6. Eric L. Boyd (September 2005). “Vampires of Waterdeep: Blood of Malar”. Dungeon #126 (Paizo Publishing, LLC) (126)., p. 63.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Eric L. Boyd (November 2005). “Vampires of Waterdeep: The Fireplace Level”. In James Jacobs ed. Dungeon #128 (Paizo Publishing, LLC) (128)., p. 88.
  8. Eric L. Boyd (October 2005). “Vampires of Waterdeep: Dungeon of the Crypt”. Dungeon #127 (Paizo Publishing, LLC) (127)., p. 63.
  9. Ginny Loveday (2018-11-06). A Wrinkle in the Weave (DDAL08-04) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 6.
  10. Ginny Loveday (2018-11-06). A Wrinkle in the Weave (DDAL08-04) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 10.
  11. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 63. ISBN 978-0-7869-4731-7.
  12. 12.0 12.1 Template:Cite adventurers league/The Hero of the Troll Wars
  13. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 73. ISBN 978-0-7869-4731-7.
  14. Lysa Chen (2018). Purging the Blood (DDAL08-06) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 2.
  15. Lysa Chen (2018). Purging the Blood (DDAL08-06) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 5.
  16. Travis Woodall (2018). Dock Ward Double-Cross (DDAL08-03) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 2.
  17. Erik Mona ed. (February 2006). “Prison Mail”. Dungeon #131 (Paizo Publishing, LLC) (131)., p. 12.
  18. Eric L. Boyd (October 2005). “Vampires of Waterdeep: Dungeon of the Crypt”. Dungeon #127 (Paizo Publishing, LLC) (127)., p. 64.
  19. Travis Woodall (2018). Dock Ward Double-Cross (DDAL08-03) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 2.
  20. Travis Woodall (2018). Dock Ward Double-Cross (DDAL08-03) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 10.
  21. Lysa Chen (2019). Moving Day (DDAL08-18) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 11.
  22. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 118. ISBN 0-7869-3693-2.
  23. Dragon Talk 9/10/18 (YouTube). Lore You Should Know. Retrieved on 2018-09-13.
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