Arvandor was a realm in the first layer of the Outer plane of Arborea in the Great Wheel cosmology.[4] In the World Tree cosmology, it was the second root of the World Tree. It was covered in lush forests, massive mountains, perfectly clear streams, placid lakes, and an ocean called the Sparkling Sea, as befitting of the home of the Seldarine. Each one of the elven patron deities maintained a realm on this plane. None of these realms had a border and each one seamlessly melded into the other with absolutely no discernible borders apparent.
Arvandor Links
Hanali Celanil maintains a portal to Sune's realm in Brightwater, and Erevan Ilesere maintains one that leads to the realm of Hlal in Dragon Eyrie. A portal to the House of Nature, maintained by the whole pantheon, stands at the shore of the Sparkling Sea. The eladrins have a portal to the Gates of the Moon as well.
Inhabitants
The celestial realms of Arvandor and the Gates of the Moon are the only two planes where the elflike eladrin dwell in significant numbers. The eladrin are not servants of the Seldarine, but they respect and generally cooperate with them in everyday matters as well as urgent ones. When an elven deity requires a more powerful representative to travel to another plane a deva or angel is usually called upon, rather than the eladrin, thus a multitude of celestial creatures make their home here. Gwynharwyf was also known to wander between this plane and the Gates of the Moon.[5]
Petitioners
The petitioners of Arvandor – even those few who were not elves in their mortal lives – all appear as handsome elves here, however their appearance is more exagerated and fey-like than that of the elves of the Material Plane. These petitioners spend their time enjoying the eternal tranquility of Arvandor.
Realms of Arvandor
Arvandor is a vast, infinite expanse of pristine wilderness stretching from the boundless mass of the Sparkling Sea to a range of snow-capped mountains. While each deity claims a portion of the realm, the majority is shared by the entire pantheon and with the eldarins.
Aerie
Aerie is the divine realm of the goddess Aerdrie Faenya, it is a glittering palace of clouds floating high on the otherwise crystal-clear skies above the forests and mountains of Arvandor. Celestial eagles and rocs make their home here, along with elven and avariel petitioners, celestial elves, and angels. Since the spellplague when Aerdrie Faenya was revealed to be in fact Akadi, the queen of air has maintained her realm on Arvandor, where she sometimes spends time.
Crescent Grove
The center of Arvandor is the great palace Cresent Grove, the home of Corellon Larethian and Sehanine Moonbow. Crescent Grove is a flawless union of nature and artistry, uniting white marble pillars and walkways with towering white-barked trees. At the center stands a tall tower called the Overlook, which offers a breathtaking view of the entire plane. Many petitioners of Arvandor spend their time here, reflecting in quiet contemplation and enjoying some undisturbed solitude.
Elavandor
This palace built of coral gold and veined marble at the bottom of a chasm in the Sparkling Sea is the home of the Dolphin Prince, Deep Sashelas. It is home to celestial dolphins and whales, great schools of fish and tritons swim along side the sea elf petitioners of the plane.
Pale Tree
This grove surrounding a wondrous white tree with silver leaves was the realm of Solonor Thelandira.
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Appendix
This article is incomplete. Great Wheel information of the elven realm still missing You can help the Forgotten Realms Wiki by providing more information. |
References
- ↑ Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 48. ISBN 978-0786966240.
- ↑ Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 144–147. ISBN 0-7869-1850-8.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 143–144. ISBN 0-7869-3134-5.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 94. ISBN 0-7869-0430-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-3134-5.
Connections
Arvandor | Aquallor | Mithardir | |
Arvandor (The Aerie • Gwyllachaightaeryll • Evergold • Erevan's changing palace • Hanali's crystal palace • House of Glowing Stars • Lolth's Grove • Pale Tree • Tethridar) |
Brightwater Fermata Florallium Olympus Whistledge |
Caletto Elavandor |
Amun-thys |
Wandering: Seelie Court
Demiplanes: Court of StarsPrime Material plane • Feywild • Shadowfell • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane
Inner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
Para-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
Quasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
Outlands: Sigil
Outer Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
Energy planes: Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • Oceanus • Mount Olympus • Styx • Yggdrasil
Far Realm
Prime Material plane • Cynosure • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane • Plane of Shadow • Spirit World
Celestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
Fiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
Neutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
Inner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • River of Blood • World Tree
Far Realm
Prime Material plane
Fundamental planes: Astral Sea • Elemental Chaos
Astral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
Elemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
Parallel planes: Feywild • Shadowfell
Anomalous planes: Far Realm