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The Ashenwood was a wild evergreen forest in Rashemen known for its large number of fey inhabitants. The Rashemaar people considered the Ashenwood a sacred site that filled with ancient magic, and refused to settle within its borders.[1][3][4]

Geography[]

The Ashenwood was located between Lake Ashane to the west and hills and the Sunrise Mountains to the east. A river marked its southern boundary.[5][3][6]

It was located a day's walk south of Immilmar.[7]

Flora & Fauna[]

Ashenwood

Ashenwood's flora and fauna.

The forest comprised a number of different varieties of trees, including pines and firs, along with ash and aspen trees.[1][3]

It was alive with all manner of forest critters, such as badgers, porcupines, skunks, deer, squirrels, raccoons, and foxes.[1]

History[]

In the Year of the Banner, 1368 DR, agents of Thay set fire to a large swathe of the Ashenwood, driving out the forest's bestial creatures towards the villages and towns found east of the trees.[8]

Rumors & Legends[]

Mothers in Rashemaar families told their children of the "Wood Man" a terrifying specter that haunted the Ashenwood forest.[1] The being was in fact quite real and no mere legend at all.[3]

Notable Locations[]

The River Rasha and River Ashan both originated as underground waterways deep beneath the Ashenwood forest.[9]

Inhabitants[]

They very stones and trees of the Ashenwood inhabited by powerful spirits known as telthors.[1]

While there were no humans that dwelled within the Ashenwood, hunters made regular forays into the woods to go hunting. There were certainly plenty of dangerous beasts within, such as owlbears, trolls, ettercaps, stirges, and even some covens of annis and green hags.[1][2][3][10] Many of these creatures made regular raids against the nearby Rashemaar settlements.[11]

Notable Inhabitants[]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 75. ISBN 978-0786901395.
  2. 2.0 2.1 2.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 204. ISBN 0-7869-1836-5.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 130. ISBN 0-7869-2881-6.
  4. 4.0 4.1 4.2 4.3 4.4 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 168. ISBN 978-0-7869-4924-3.
  5. Map included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast). ISBN 0-7869-1836-5.
  6. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 129. ISBN 0-7869-2881-6.
  7. Elaine Cunningham (April 2003). Windwalker (Hardcover). (Wizards of the Coast), p. 193. ISBN 0-7869-2968-5.
  8. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 141. ISBN 0-7869-2881-6.
  9. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 79. ISBN 978-0786901395.
  10. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 142. ISBN 0-7869-2881-6.
  11. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 133. ISBN 0-7869-2881-6.
  12. Obsidian Entertainment (September 2007). Designed by Kevin D. Saunders. Neverwinter Nights 2: Mask of the Betrayer. Atari.
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