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{{Creature
 
{{Creature
| image =
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| image = [[File:Ashira.jpg|250px]]
 
| caption =
 
| caption =
 
| name = Ashira
 
| name = Ashira
| type = Fey
+
| size2e = Medium
  +
| alignment2e = [[Chaotic good]]
| subtype =
 
| alignment = [[Chaotic Good]]<ref name="MCAA">{{Cite book/Monstrous Compendium Al-Qadim Appendix}}</ref>
+
| refs2e = <ref name="MCAA">{{Cite book/Monstrous Compendium Al-Qadim Appendix}}</ref>
| patron deity =
+
| patron deity =
 
| vision =
 
| vision =
  +
| activecycle = Day<ref name="MCAA" />
  +
| diet = Sunlight<ref name="MCAA" />
 
| lifespan =
 
| lifespan =
| location = Domesticated trees<ref name="MCAA" />
+
| location = [[Zakhara]]<ref name="MCAA" />
 
| language =
 
| language =
| based =
 
 
| subraces =
 
| subraces =
 
| climate =
  +
| terrain = Domesticated trees<ref name="MCAA" />
 
| height =
 
| height =
 
| length =
 
| length =
| weight =
 
 
| wingspan =
 
| wingspan =
 
| weight =
 
| skincolor =
 
| skincolor =
| haircolor =black<ref name="MCAA" />
+
| haircolor = Black<ref name="MCAA" />
| eyecolor =
+
| hairstyles =
 
| feathers =
 
| feathers =
  +
| eyecolor =
 
| build =
 
| distinctions =
 
| distinctions =
| challenge =
+
| based =
| first = ''[[Monstrous Compendium - Al-Qadim Appendix]]''
+
| first = ''[[Monstrous Compendium Al-Qadim Appendix]]''
 
}}
 
}}
The ashirs is spirits of trees that live mainly in the palm trees, plums, banana, etc. These creatures are subspecies of
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'''Ashira''' were spirits of trees that lived mainly in palm trees, plum trees, banana trees, etc. These creatures were a subspecies of
fairies living on open spaces of [[Zakhara]]. They lead joyful and carefree life and often are close friends of people who look
+
the [[fairy|fairies]] that lived on the open spaces of [[Zakhara]]. They led joyful and carefree lives and often were close friends of people who looked after their trees. People could sometimes hear their beautiful singing at nights.
after theirs trees. Often peoples can hear their beautiful singing, is as a rule at night.
 
   
 
==Combat==
 
==Combat==
  +
Ashira were very peaceful creatures and always preferred to flee from battle, if their trees were not threatened or in danger. However, if presented with a direct threat to their garden, they could be very dangerous and bloodthirsty. To avoid a fight, they often used a spell of ''[[charm]]'', although usually tried to negotiate first without the use of magic.
Ashiras very peaceful creatures and always prefer to flee from the battlefield, if theres trees are not threatening dangers.
 
  +
But it is also well known, that the direct threat to their garden, they can be very dangerous and bloodthirsty.To
 
  +
Their main difference from [[dryad]]s was that ashiras held no attachment to a specific tree; instead, they were attached to the whole garden or orchard. If the whole garden was threatened, then all the ashira there rushed frantically to its defense. If an ashira saw that it was losing a battle, then it could hide in any tree in their orchard.
avoid a fight, they often use a spell of charm, although usually try to negotiate without Applying of magic. Their main
 
  +
difference from Dryad Ashira no attachment to the concrete tree they attachment to the whole garden frantically his
 
  +
One interesting habit of ashira was that they would never kill a defeated enemy, preferring instead to treat and heal them and carry them far away from the garden.
defense.If Ashira sees that the battle losing, it can hide in any tree.Ashira interesting feature is that if it will still
 
have attack enemy she never kill him just stun, preferring cure and carry away from the garden.
 
   
 
==Habitat/Society==
 
==Habitat/Society==
Ashira represent a clan-based society and live together very amicably. Often met each other, for a long time they can sing
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Ashira possessed a clan-based society and lived together very amicably. When they gathered, they almost constantly sang and danced and had fun. All decisions they took together, voting and taking the opinions of each member of the clan. If an ashira was forced to live alone, it became morose and moody.
dance and have fun. All decisions such as voting and disputes they take together reckoning with opinion of each member of
 
the of theirs clan .When Ashira lives alone she becomes morose and moody.
 
   
 
==Ecology==
 
==Ecology==
Ashira may eat fruit from theirs garden, but more often they are waiting for the day and soak up the sun power which gives
+
Ashira could eat fruit from their garden, but more often they spent the day soaking up the energy of the sun. Ashira very often depended on the people who protected them, planted new trees, and help them managed their garden.<ref name="MCAA"/>
them strength and endurance.Ashiry very often depend on the people who protect them, planted new trees, and help keep track
 
of garden.
 
   
 
==Appendix==
 
==Appendix==
 
===Appearances===
 
===Appearances===
  +
;Card Games
  +
* ''[[AD&D Trading Cards]]''
 
====Sourcebooks====
 
====Sourcebooks====
*''[[Monstrous Compendium - Al-Qadim Appendix]]''
+
*''[[Monstrous Compendium Al-Qadim Appendix]]''
   
 
===References===
 
===References===

Revision as of 06:21, 26 April 2020

Ashira were spirits of trees that lived mainly in palm trees, plum trees, banana trees, etc. These creatures were a subspecies of the fairies that lived on the open spaces of Zakhara. They led joyful and carefree lives and often were close friends of people who looked after their trees. People could sometimes hear their beautiful singing at nights.

Combat

Ashira were very peaceful creatures and always preferred to flee from battle, if their trees were not threatened or in danger. However, if presented with a direct threat to their garden, they could be very dangerous and bloodthirsty. To avoid a fight, they often used a spell of charm, although usually tried to negotiate first without the use of magic.

Their main difference from dryads was that ashiras held no attachment to a specific tree; instead, they were attached to the whole garden or orchard. If the whole garden was threatened, then all the ashira there rushed frantically to its defense. If an ashira saw that it was losing a battle, then it could hide in any tree in their orchard.

One interesting habit of ashira was that they would never kill a defeated enemy, preferring instead to treat and heal them and carry them far away from the garden.

Habitat/Society

Ashira possessed a clan-based society and lived together very amicably. When they gathered, they almost constantly sang and danced and had fun. All decisions they took together, voting and taking the opinions of each member of the clan. If an ashira was forced to live alone, it became morose and moody.

Ecology

Ashira could eat fruit from their garden, but more often they spent the day soaking up the energy of the sun. Ashira very often depended on the people who protected them, planted new trees, and help them managed their garden.[1]

Appendix

Appearances

Card Games

Sourcebooks

References