Assassins were dangerous and ruthless killers that acted as spies, and drew upon the power of shadow magic.[5]
Description[]
These deadly killers were evil by nature, and were experts at disguise. As well as this, they were sufficiently skilled enough to move silently, hide from their targets, and execute stealth attacks.[3]
Assassins spent their lifetimes engaged in spy missions, some involving spending months or even years in hostile territory. The aim was to gather crucial information, and return to their spymasters or employers with intel that could change the fate of worlds.[6]
Abilities[]
Assassins were skilled at being able to kill or incapacitate targets while avoiding confrontation. They were masters at dealing high damage from sneak attacks, and could even poison their weapons without the risk of poisoning themselves. With training, they could deliver stealth attacks that could instantly kill their target. Alternatively, if their target was wanted alive, they had the ability to merely paralyze them, allowing time for them to be tied up, or otherwise restrained.[3]
Provided they were intelligent enough, assassins also gained a limited amount of magical ability, allowing them to cast some minor arcane spells. The spell effects were generally those that made it easier to approach or kill a target, or those that aided the assassin's escape, if discovered.[3]
Appendix[]
Further Reading[]
- Mike Mearls (September 2009). “The Assassin: Heroic Tier”. In Chris Youngs ed. Dragon #379 (Wizards of the Coast), pp. 16–38.
References[]
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 95–97. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls (September 2009). “The Assassin: Heroic Tier”. In Chris Youngs ed. Dragon #379 (Wizards of the Coast), pp. 16–38.
- ↑ 3.0 3.1 3.2 3.3 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), pp. 180–181. ISBN 0-7869-2889-1.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 28–30. ISBN 0-9356-9601-6.
- ↑ Mike Mearls (September 2009). “The Assassin: Heroic Tier”. In Chris Youngs ed. Dragon #379 (Wizards of the Coast), p. 16.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 19. ISBN 0-9356-9602-4.
Connections[]
Artificer
Alchemist • Artillerist
Bard
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Ranger
Beast master • Hunter • Gloom stalker • Monster slayer • Swarmkeeper
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Aberrant mind • Clockwork soul • Dragon magic • Shadow magic • Storm sorcery • Wild magic
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Cleric
Death domain • Divine domain • Knowledge domain • Life domain • Light domain • Nature domain • Tempest domain • Trickery domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Vengeance
Barbarian
Path of the ancestral guardian • Path of the berserker • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Samurai
Monk
Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Sun Soul • Way of the Open Hand • Way of Shadow