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Astral projection was a necromancy spell that projected the caster and his/her companions into the Astral Plane.[5] Formerly, this spell was called the astral spell and was a member of the alteration school.

ComponentsEdit

The spell required verbal, somatic, and material components. The materials required were a jacinth valued at 1,000 gp or more and a silver bar worth 5 gp per person to be taken along.[5] After the Second Sundering the jade price remained the same but the ornately carved silver bar had to be worth at least 100 gp. All material components were consumed when the spell was cast.[2]

HistoryEdit

The spell was attributed to Netherese arcanist Valdick in −1791 DR and was originally called Valdick's astral form.[1]

AppendixEdit

NotesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 25, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 215. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 79. ISBN 978-0-7869-6560-1.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 32–35. ISBN 978-0-7869-6612-7.
  5. 5.0 5.1 5.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 185, 189, 196, 201. ISBN 0-7869-2886-7.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
  7. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 88. ISBN 0-7869-3134-5.
  8. Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 280. ISBN 0-7869-3702-5.
  9. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 64.
  10. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 194, 231. ISBN 0-88038-716-5.
  11. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 293. ISBN 0-7869-0329-5.
  12. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 180. ISBN 0-7869-0394-5.
  13. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  14. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 126. ISBN 978-1560768289.
  15. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  16. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 52. ISBN 0-9356-9601-6.
  17. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 71. ISBN 0-8803-8099-3.
  18. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 96. ISBN 0-8803-8099-3.
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