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The smithy in the town of Ghars, Cormyr, in the mid–14th century DR was run by the skilled smith Aunsible Durn. It had no name, for there was no other in town.[1][2][3]

Location[]

The smithy stood in the eastern part of town.[2]

Structure[]

The business comprised both a smithy and a stables.[2] It was signposted by a burning coal hanging from a curved rod by the entrance. This was actually a bumpy, red glass globe lit with a continual light that regularly dimmed and brightened without going dark; this spell had apparently been placed by an itinerant mage, and Jasper suspected for the cheapest price.[3]

The building had three floors. The ground floor held the main shop, the second floor were lofts used for storage of supplies, and the third floor was a small apartment wherein Durn lived.[3]

Interior[]

It had all the usual smith's tools, such as an anvil.[2]

Services[]

At the smithy, Durn forged agricultural tools like horseshoes, plowshares, and scythes, and even various polearms. People traveled for miles to purchase his wares, or at the least the tools. Local farmers with a bit of wealth to spare liked to outfit their workers with bills, halberds, and pikes from Aunsible Durn. Hence he did good business and good work.[1][2] The nearest competition was in Hultail.[3]

Inhabitants[]

The smithy was owned and run by Aunsible Durn, who also lived on the premises.[3]

He was assisted in his work by Dovo.[2]

History[]

Durn came to Ghars and set up his smithy there shortly after the Purple Dragons garrison did. Their presence and services such as the smithy helped the village grow into a town. It was well established by the mid-1360s DR.[1]

In the first several days of his employment at the smithy, Dovo put a burr under his friend Argys Kral's saddle so it threw him when he mounted. Durn chewed Dovo out for that and he carried out no more of his pranks, at least at the smithy.[3]

In Eleint of the Year of the Shield, 1367 DR, the king's envoy Grodoveth went to the smithy to get his horse re-shoed. Dovo annoyed him with questions and Grodoveth hit him for being too rough with his horse.[3] A few days later, on Eleint 16, Dovo was found dead and Durn was left with a heavy workload to do alone. In the evening, Jasper went to the smithy to speak with Durn as part of his investigation. Over tea in the apartment above, Durn related what kind of man Dovo was and his recent history.[3]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 Ed Greenwood (July 1995). Volo's Guide to Cormyr. Edited by Julia Martin. (TSR, Inc.), p. 183. ISBN 0-7869-0151-9.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Chet Williamson (July 1998). Murder in Cormyr. (TSR, Inc.), chap. 5, pp. 26–27. ISBN 0-7869-0486-0.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Chet Williamson (July 1998). Murder in Cormyr. (TSR, Inc.), chap. 13, pp. 78–82. ISBN 0-7869-0486-0.