The Holy symbol of Auril.

Auril (pronounced: /ˈɔːrɪlAW-rill[13]), also known as The Cold Goddess, The Frostmaiden,[3] Icedawn[4], the Goddess of Winter,[19], and the Frost Sprite Queen,[5] was a fickle, vain, and evil deity, who was primarily venerated out of fear.[13] The few among the Iulutiuns of the Great Glacier who worshiped her called her Saukuruk.[8] She was additionally seen as being synonymous with the Queen of Air and Darkness by some communities of fey, such as those of the Shiverpine Forest in the Deep Wilds.[22] However, after the Sundering the Queen of Air and Darkness was seen to be only impersonating Auril in order to retain followers on Toril.[23]

Divine RealmEdit

Auril had a divine realm called Winter's Hall in Pandesmos, the topmost layer of Pandemonium in the Great Wheel cosmology.[4] Norse god Loki also made Winter's Hall his abode, a place to hide away whenever he fell out of grace with the other Aesir.[24]

During the Spellplague, Auril's realm was located within the Astral Dominion of the Deep Wilds and was known as the Land Under Eternal Ice.[22]


Following the Spellplague, Auril gained significant power by siphoning the faiths of Ulutiu, Aerdie Faenya, and Gruumsh/Talos into her own. In addition to her classic portfolio of cold and winter, the Frostmaiden claimed dominion over wind and storms, bringing her into direct conflict with the ancient primordial power Akadi.[9]

In earlier centuries, Auril was a member of the Deities of Fury, along with Malar, Umberlee, and Talos. Umberlee and Auril cooperated with some degree of confidence, while Malar and Auril despised each other.[13]

Kossuth and Auril were mortal enemies, but their followers seldom came across each other. Sune opposed Auril, as she blamed her for the destruction of much that was beautiful. Uthgar hated Auril as she turned the Elk Tribe away from his worship.[citation needed]

At one stage, Auril was in a relationship with Thrym, God of the frost giants. During that time she became the mother to the Empyrean daughter Nalkara.[25]


Sacrifices to the Frostmaiden were common, especially in the North, as people hoped to appease her and thus avoid cripplingly cold winters. She also had many secret temples along the Spine of the World that brought terror and dominion to small settlements of people trying to eke out a living.[citation needed]

Auril's clergy was loosely organized, and the main goals of most followers was to intimidate common folk and make them venerate the Frostmaiden to avoid reprisals from her clergy, or to have them make donations to her church. Some of her powerful clerics accumulated impressive personal wealth in this manner, some of which they sacrificed as offerings to Auril. Her priests wore ice white robes with blue trim, and were easily identified by the dire warnings they proclaimed of the wrath of Auril come the winter. They were also known to cast cold-based spells, many of which were described in the Codicil of White.[citation needed]

Holy DaysEdit

  • Midwinter (Night), Hammer 30 to Alturiak 1. This was the most holy night of the year for the clergy, a festival of ice-dancing that lasted all night.[4]
  • The Coming Storm and the Last Storm, informal but enthusiastically celebrated rituals where the priests gathered and called howling ice storms down on a region to mark the onset and end of winter.[4]

Temples dedicated to AurilEdit

Aurilian SpellsEdit

The Codicil of White was a magical book containing basic rites, rituals, services, and major ceremonies of Auril's faith. The book also had several pages devoted to the goddess' favorite arcane magic. It was created as a tool for Aurilian wizards and sorcerers to gain a better understanding of the faith.[29]

Many of the following divine magic spells were believed to be recorded in a holy book of Auril called Revelations of the Icedawn.[30]

Notable worshipers of AurilEdit


In the late 15th century DR, Auril encroached onto Umberlee's domain by freezing her chaotic tides. Though Umberlee was once allied with Auril, she cut off this alliance, and turned to the other Gods of Fury, Talos and Malar. The three allied deities sought to take down the Frostmaiden, and she was forced to retreat to the most frigid region of Toril: the Sea of Moving Ice. Specifically on an island known as Solstice, the Goddess of Winter caused a seemingly eternal winter over the area, including Icewind Dale. As such, Auril became very weak and vulnerable, and self-isolated. In fact, she became so powerless that she could be slain by mortal creatures, which could force her to be banished until the next winter solstice.[1]


Further ReadingEdit



  1. 1.0 1.1 Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 274. ISBN 978-0786966981.
  2. 2.0 2.1 2.2 2.3 2.4 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21, 25. ISBN 978-0786965809.
  3. 3.0 3.1 3.2 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 10. ISBN 0-8803-8472-7.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), pp. 30–33. ISBN 978-0786903849.
  5. 5.0 5.1 5.2 Brian R. James (June 2009). “Realmslore: Sarifal”. In Chris Youngs ed. Dragon #376 (Wizards of the Coast), p. 10.
  6. Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 87. ISBN 0-7869-0682-0.
  7. Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast), p. 64.
  8. 8.0 8.1 Rick Swan (1992). The Great Glacier. (TSR, Inc), p. 39. ISBN 1-56076-324-8.
  9. 9.0 9.1 9.2 9.3 Brian R. James (September 2008). “Realmslore: Hall of the Frostmaiden”. In Chris Youngs ed. Dragon #367 (Wizards of the Coast), p. 61.
  10. Jennell Jaquays (as Paul Jaquays) (1988). The Savage Frontier. (TSR, Inc), p. 19. ISBN 0-88038-593-6.
  11. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  12. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 234. ISBN 0-7869-1836-5.
  13. 13.0 13.1 13.2 13.3 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 91. ISBN 0-7869-2759-3.
  14. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 84. ISBN 0-7869-3134-5.
  15. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 65.
  16. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 63. ISBN 978-0-7869-4924-3.
  17. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 80. ISBN 978-0-7869-4924-3.
  18. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), p. 32.
  19. 19.0 19.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 62, 294. ISBN 978-0-7869-6560-1.
  20. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 52. ISBN 978-0-7869-6464-2.
  21. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 10. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  22. 22.0 22.1 Brian R. James (September 2008). “Realmslore: Hall of the Frostmaiden”. In Chris Youngs ed. Dragon #367 (Wizards of the Coast), pp. 58–62.
  24. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 147. ISBN 0-7869-0430-5.
  25. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 301. ISBN 978-0-7869-6626-4.
  26. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 33. ISBN 0-7869-0697-9.
  27. Steven E. Schend (October 1998). Calimport. (TSR, Inc), p. 35. ISBN 0-7869-1238-3.
  28. Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
  29. Sean K. Reynolds (2004-06-16). The Codicil of White. Magic Books of Faerûn. Wizards of the Coast. Retrieved on 2016-05-19.
  30. Thomas M. Costa (October 2003). “Faiths of Faerûn: Prayers of the Frostmaiden”. In Chris Thomasson ed. Dragon #312 (Paizo Publishing, LLC), pp. 62–65.
  31. Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
  32. R.A. Salvatore, James Wyatt, and Jeffrey Ludwig (November 19, 2013). Legacy of the Crystal Shard. (Wizards of the Coast). ISBN 0-7869-6464-2.


The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon

Deities of the Post–Second Sundering Era
Ao the Overgod
Faerûnian Pantheon
Akadi | Amaunator | Asmodeus | Auril | Azuth | Bane | Beshaba | Bhaal | Chauntea | Cyric | Deneir | Eldath | Gond | Grumbar | Gwaeron | Helm | Hoar | Ilmater | Istishia | Jergal | Kelemvor | Kossuth | Lathander | Leira | Lliira | Loviatar | Malar | Mask | Mielikki | Milil | Myrkul | Mystra | Oghma | Red Knight | Savras | Selûne | Shar | Silvanus | Sune | Talona | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Valkur | Waukeen
The Morndinsamman
Abbathor | Berronar Truesilver | Clangeddin Silverbeard | Deep Duerra | Dugmaren Brightmantle | Dumathoin | Gorm Gulthyn | Haela Brightaxe | Laduguer | Marthammor Duin | Moradin | Sharindlar | Vergadain
The Seldarine
Aerdrie Faenya | Angharradh | Corellon | Deep Sashelas | Erevan | Fenmarel Mestarine | Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | Sehanine Moonbow | Shevarash | Solonor Thelandira
The Dark Seldarine
Eilistraee | Kiaransalee | Lolth | Selvetarm | Vhaeraun
Yondalla's Children
Arvoreen | Brandobaris | Cyrrollalee | Sheela Peryroyl | Urogalan | Yondalla
Lords of the Golden Hills
Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen
Orc Pantheon
Bahgtru | Gruumsh | Ilneval | Luthic | Shargaas | Yurtrus
Mulhorandi pantheon
Anhur | Bast | Geb | Hathor | Horus | Isis | Nephthys | Osiris | Re | Sebek | Set | Thoth
Other gods of Faerûn
Bahamut | Enlil | Finder Wyvernspur | Ghaunadaur | Gilgeam | Lurue | Moander | Nobanion | Raven Queen | Tiamat

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