FANDOM


m (fixed categories)
m (Magical Abilities)
Line 22: Line 22:
   
 
==Magical Abilities==
 
==Magical Abilities==
Azmyth communicate by [[telepathy]]. They have the sense to [[know alignment]]. They can become [[invisible]] and create an area of [[silence]] around themselves.<ref name="DotU-Cp113">{{Cite book/Drow of the Underdark|113}}</ref>
+
Azmyth communicate by [[telepathy]]. They have the sense to [[know alignment]]. They can become [[invisibility|invisible]] and create an area of [[silence]] around themselves.<ref name="DotU-Cp113">{{Cite book/Drow of the Underdark|113}}</ref>
   
 
==References==
 
==References==

Revision as of 14:13, July 7, 2011

An Azmyth is a small four foot long bat, with a three foot wingspan.[1] They have crested heads, bearded chins and whitepupilless eyes. Skin color ranges from leathery gray, mauve or emerald green.[1] A notable Azmyth would be Xuxa, the animal companion of noted ranger and archeologist Baylee Arnvold.[2]


Diet

The Azmyth eats flowers, small plants and insects..[1]

Behaviour

Azmyth have higher then average intelligence. They often form close friendships with other creatures for mutual benefit. These friendships can last a life time.[1]

Combat

Azmyth can strike with both their bite and their needle-sharp tails. They can unleash a shock attack, similar to the spell shocking grasp.[1]

Magical Abilities

Azmyth communicate by telepathy. They have the sense to know alignment. They can become invisible and create an area of silence around themselves.[1]

References

Community content is available under CC-BY-SA unless otherwise noted.