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Azuth's immobility was an enchantment spell that allowed a cleric to temporarily immobilize a number of beings within a given area.[1]

Effects[]

When this spell was cast the caster chose an area 40 feet (12.2 meters) in diameter. Every person or creature within that area of effect had a chance of being immobilized as per the spell hold person or hold monster.[1]

Beings were freed from the effects of Azuth's immobility if they were touched by the caster, targeted by their spells or struck by a weapon.[1]

History[]

The specifications of this spell were contained within Vorthryn's Archivir.[1]

Components[]

This spell required verbal and somatic components in order to be cast.[1]

Appendix[]

References[]