Azuth's immobility was an enchantment spell that allowed a cleric to temporarily immobilize a number of beings within a given area.[1]
Effects[]
When this spell was cast the caster chose an area 40 feet (12.2 meters) in diameter. Every person or creature within that area of effect had a chance of being immobilized as per the spell hold person or hold monster.[1]
Beings were freed from the effects of Azuth's immobility if they were touched by the caster, targeted by their spells or struck by a weapon.[1]
History[]
The specifications of this spell were contained within Vorthryn's Archivir.[1]
Components[]
This spell required verbal and somatic components in order to be cast.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 111. ISBN 0-7869-0682-0.