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Badgers were a squat, furry species of mustelid.[2]

Description[]

Badgers a distinctive white stripe from the tip of its long nose to the back of its head and white cheeks.[2] They were a burrowing creature,[4][2] considered to be experts at digging.[2]

Combat[]

Badgers were fierce fights[4] and notorious for their fury when threatened. Despite its small size, when angered a badger's strong bite and sharp claws could be highly dangerous.[2]

Sub-Species[]

Giant badger
a rare variety that were twice the size of the standard badger, but largely the same in appearance.[4]

Ecology[]

Badgers were typically encountered solitarily, unless they had a mate.[4]

Habitats[]

In the Unapproachable East, badgers could be found in the Tannath Gap, Yuirwood, and Ashenwood.[5]

In Kara-Tur they could be found in its temperate plains and forests, tropical forests, and steppelands.[6]

Relationships[]

Badgers were admired by the gnome race[7] and could often be seen serving as "watchdogs" for rock gnome homes.[8] They were also favored by rangers and druids as animal companions.[9]

Badgers were a favored animal of the deities Garl Glittergold, Geb, Rillifane Rallathil, Sheela Peryroyl, Silvanus, and Tempus. They often chose these beasts to act as symbols of their favor to their followers.[10]

Usages[]

Some creatures were known to hunt badgers for the pelts. These typically fetched prices of around 10 to 30 gold pieces.[4]

Trivia[]

Appendix[]

See Also[]

Appearances[]

Adventures

Referenced only
City of Gold

Novels & Short Stories

Comics

The Legend of Drizzt: Sojourn (#2)

Video Games

Card Games

Organized Play & Licensed Adventures

Referenced only
Magic School

Gallery[]

External links[]

References[]

  1. 1.0 1.1 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 318. ISBN 978-0786965614.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 268. ISBN 0-7869-2893-X.
  3. David "Zeb" Cook, et al. (1989). Monstrous Compendium Volume Two. (TSR, Inc), p. 21. ISBN 0-8803-8753-X.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 8. ISBN 0-935696-00-8.
  5. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), pp. 59–60, 75. ISBN 978-0786901395.
  6. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 115. ISBN 0-8803-8099-3.
  7. Jeremy Crawford, Mike Mearls, James Wyatt (March 2009). Player's Handbook 2. (Wizards of the Coast), p. 11. ISBN 0-7869-5016-4.
  8. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 57. ISBN 0-7869-2875-1.
  9. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 35, 48. ISBN 0-7869-2886-7.
  10. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 8, 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  11. Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), p. 125. ISBN 0-7869-2896-4.
  12. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 222. ISBN 0-9356-9602-4.
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