A bag of holding was a small sack that acted as an opening to an extradimensional space. The space inside the bag could hold a huge amount of materials without increasing the weight of the bag.
There were similar magical bags to the bag of holding:
A typical bag of holding could hold up to 500 lb (227 kg) of material that did not exceed a volume of 64 cubic feet (1812 l), although other types with different capacities existed. The bag also allowed a few of minutes of breathing air for creatures that would enter it. It could sustain temporarily a breathing creature for up to 10 minutes.
If a bag of holding was placed in extradimensional space like a portable hole both would be lost forever, but a rift to the Astral Plane was opened. If a bag of holding got overloaded or pierced by something sharp, it and everything in it would be lost forever.
Bags of holding were ancient magical items that have been known throughout the Realms from antiquity.
The Lightfoot communities were intrigued with things related to ease of travel, so bags of holding were more common there than in other communities, as well as a bit cheaper to buy than in most places.
- The adventurer Torm used to have a bag of holding in his days of the Knights of Myth Drannor.
- Danilo Thann had a green leather bag of holding, filled with different items like his spellbook, expensive clothing and jewels, Rivengut, brandy, Moonshae Moonshine and more.
- The Halfling thief Olive Ruskettle had a bag of holding that was actually a gift from Drone Wyvernspur to her friend Jade whom was killed by Flattery Wyvernspur.
- Dungeon #73: "Mere of Dead Men: Eye of Myrkul" • Out of the Abyss • Storm King's Thunder • The Rise of Tiamat
- Video Games
- Baldur's Gate II: Shadows of Amn • Baldur's Gate: Siege of Dragonspear • Icewind Dale: Trials of the Luremaster • Neverwinter Nights
- Bag of Holding article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- D&D Beyond
- Bag of holding article at Wikipedia, The Free Encyclopedia.
- ↑ David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), pp. 159–160. ISBN 0-88038-729-7.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 248. ISBN 0-7869-2889-1.
- ↑ 3.0 3.1 3.2 3.3 3.4 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 153–154. ISBN 978-0786965622.
- ↑ 4.0 4.1 4.2 4.3 4.4 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 248. ISBN 0-7869-2889-1.
- ↑ David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 361. ISBN 0-88038-729-7.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 78. ISBN 0-7869-2875-1.
- ↑ Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 118. ISBN 0-88038-711-4.
- ↑ Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 36. ISBN 0-7869-0412-7.
- ↑ Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 93. ISBN 0-7869-0412-7.