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Bloomridge was a wealthy district within the Lower City of Baldur's Gate located on the western half of Gray Harbor south of the Old Wall.[2] It was home to the wealthier citizens of the Lower City, the merchants, landowners and sea captains who sought a lifestyle that more closely resembled that of the wealthy patriar of the Upper City.[3]

By great feats of engineering, both structural and arcane, Bloomridge was partially built into the Old Wall that separated the Upper and Lower Cities.[1]

Description[]

The district was highlighted by the grand manor-houses that, on occasion, took up entire city blocks of Bloomridge. Between these palatial estates were cafes, restaurants and boutique shops that were connected by a series of open-air sweeping staircases that descended to street level. Hanging gardens, open galleries and rooftop terraces served to beautify the streets of Bloomridge even further.[1][3][4]

Many of the buildings in Bloomridge featured ground-level businesses with upper-story apartment complexes, many of which offered great views over the bay.[3] By the late 15th century DR there was little available housing and those that were open for rent were exceedingly expensive.[1]

Crime[]

As of 1492 DR The Guild Kingpin of Bloomridge was Goblin Behnie, whose gang provided a source for forged Watch tokens, visitor licenses, and docking permits.[5]

Notable Locations[]

Residences
  • Mandorcai's mansion: This eyesore of a building appeared seemingly out of nowhere, bringing additional mysteries that plagued the authorities of the Lower City.[4]
  • Seskergates: Located adjacent to Mandorcai's, this tower of a manse was purchased by the eccentric wizard Imbralym Skoond.[2][6]
  • Coran's Manor: Home to Coran[2], member of the Parliament of Peers and former adventurer.
  • Sands Korek's home: Home of a successful merchant and (secretly) a high-ranking Zariel cultist. A secret entrance from the home led to a tunnel which accessed a subterranean temple dedicated to Zariel.[7]
Taverns and Inns
  • The Smilin' Boar: One of Bloomridge's most trendy cafés, the Boar was previously a failing tavern.[8]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 94. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 2.2 Dungeon Master's screen included in Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). Murder in Baldur's Gate. Edited by Dawn J. Geluso. (Wizards of the Coast). ISBN 0-7869-6463-4.
  3. 3.0 3.1 3.2 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 18. ISBN 0-7869-6463-4.
  4. 4.0 4.1 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 19. ISBN 0-7869-6463-4.
  5. Adam Lee, Christopher Perkins (September 17, 2019). Baldur's Gate: Descent into Avernus. (Wizards of the Coast), p. 172. ISBN 0786966769.
  6. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 63. ISBN 0-7869-6463-4.
  7. Justin Donie (2019). Hungry Shadows (DDAL09-03) (PDF). D&D Adventurers League: Avernus Rising (Wizards of the Coast), p. 5.
  8. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 58. ISBN 0-7869-6463-4.
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