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The Wide was a district in the Upper City of Baldur's Gate that served as a vast open-air marketplace and plaza. It was a place where Baldurians and outsiders alike could gather together to gossip, trade, debate politics and discuss issues of the day, or otherwise conduct their business within the city. Its reputation as a market and public forum was well-known across Faerûn, as far away as the nation of Thay.[1][2][3]

Geography[]

The Wide was one location in Baldur's Gate that housed a passageway leading down to the Undercellar.[4]

Description[]

The main attraction of the Wide were the vast number of temporary stalls and booths that were operated by merchants, artists, artisans, fortune-tellers, hedge wizards, sages—or whomever had a service or good to sell within Baldur's Gate. A great variety of commodities were offered within, from textiles and spices from the Shining South to locally-made tools or silk from foreign lands. These stalls often featured brightly-hued awnings that caught the eye, and their purveyors offered prices that were lower than anywhere else it the city.[3]

Tables were set up between the stalls, upon which folks could sit and take a brief reprieve from the bustle of the crowds.[3]

The typically musky smell that permeated the Gate was masked by the scent of spices, tobacco and roasted meats that were prepared nearby.[3]

Governance[]

Management of the Wide was left to its Bailiff, a thankless job that was bestowed upon any individual capable enough and willing to coordinate the needs of the marketplace. They established which market stalls could be placed in which location, settle disputes, and keep record of each and every partition of sanctioned market space within the Wide.[3]

Regulation of the Wide was reinforced by members of the Watch.[2]

Activities[]

The Wide

The Wide at night.

Before dawn, the Bailiff and their assistants met at the Beloved Ranger to discuss which vendors were allowed what space in the Wide, a process that included a complex algorithm dependent on vendors' history in the city, the goods they offered, the demand of the city's crowds, and previous history as a merchant. While bribes of gold were typically turned down by most bailiffs, but not all of them, donating extra goods during "routine inspection" often led to preferential placement.[3]

At first light, many servants and liveries lined up outside the Wide to await arrival of the merchants. The finest and freshest goods were purchased by those working for the city's wealthiest residents.[5][1] The market was absolutely packed during the day, with shoulder-to-shoulder visitors conducting most of their business during that time.[3][6]

To manage deliveries through the crowds of the Wide, young couriers wore tall poles strapped to their torsos, atop which were strapped their parcels. These "pole-carters" were offered significant protection from thieves while in the market.[3] Bulk goods that could not be transported in this manner were often sold on supposition and delivered later on by other means.[7]

Just before dusk, as the last of the merchants' goods were transported to their destinations, the Watch began to clear the wide of bystanders.[6] As the entire Upper City had a strictly-enforced curfew, the Wide was generally devoid of activity during the night-time hours.[1][8]

Notable Locations[]

Businesses
Landmarks
  • The Beloved Ranger, The only permanent structure within the marketplace proper was a statue of the heroic Rashemi adventurer Minsc.[14] The statue was "destroyed" by a surge of wild magic in the early 1480's,[15] but a replacement was commissioned soon after.[2]
Residences
Taverns and Inns
  • Entrance to the Undercellar: At the southern rim of The Wide lies a clearly marked entrance to this disreputable underground tavern and festhall.[14]
Temples

Appendix[]

Appearances[]

Notes[]

  1. Although it is not referred to as "the Wide" in-game, the depiction of the marketplace was consistent with the area described in later sourcebooks.

References[]

  1. 1.0 1.1 1.2 1.3 Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 178. ISBN 978-0-7869-6687-5.
  2. 2.0 2.1 2.2 2.3 2.4 Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 184. ISBN 978-0-7869-6687-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 12. ISBN 0-7869-6463-4.
  4. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 182. ISBN 978-0-7869-6687-5.
  5. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 28. ISBN 0-7869-6463-4.
  6. 6.0 6.1 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 29. ISBN 0-7869-6463-4.
  7. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 51. ISBN 0-7869-6463-4.
  8. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 8. ISBN 0-7869-6463-4.
  9. Alison Huang, Christopher Perkins, Hannah Rose (March 2021). “Mazfroth's Mighty Digressions”. In Hannah Rose ed. Candlekeep Mysteries (Wizards of the Coast), p. 26. ISBN 978-0-7869-6722-3.
  10. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), pp. 172, 179. ISBN 978-0-7869-6687-5.
  11. 11.0 11.1 11.2 11.3 Dungeon Master's screen included in Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). Murder in Baldur's Gate. Edited by Dawn J. Geluso. (Wizards of the Coast), p. DMS. ISBN 0-7869-6463-4.
  12. BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
  13. Elisa Teague, Chris Lindsay (2019). Liar's Night (DDEP09-03) (PDF). D&D Adventurers League: Avernus Rising (Wizards of the Coast), p. 8.
  14. 14.0 14.1 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 13. ISBN 0-7869-6463-4.
  15. Jim Zub (October 2014). “Legends of Baldur's Gate 1”. Legends of Baldur's Gate #1 (IDW Publishing) (1)..
  16. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 99. ISBN 0-7869-6463-4.
  17. 17.0 17.1 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 50. ISBN 0-7869-6463-4.
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