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Baldur's Gate: Dark Alliance is an action role-playing video game set in the Forgotten Realms. It was a commercial success, selling over one million units across PlayStation 2, Xbox and GameCube.

Development[]

Baldur's Gate: Dark Alliance was developed by Snowblind Studios and released for the PlayStation 2 in 2001, with versions for the Xbox and Nintendo GameCube released in 2002. A Game Boy Advance version of Baldur's Gate: Dark Alliance was also released in 2004, by Magic Pockets. The sequel to the game, Baldur's Gate: Dark Alliance II, was developed by Black Isle Studios for the PlayStation 2 and Xbox, released in 2004. A reissue of the original with added 4k support was released for PlayStation 4, Xbox One and Nintendo Switch in May 2021, then later on PC on December 17th 2021.

Gameplay[]

Baldur's Gate: Dark Alliance is a real-time hack-and-slash action role-playing video game that employs three-dimensional graphics, featuring a rotatable isometric three-quarter top-down viewpoint.

Gameplay in the game follows a linear structure, requiring that each main quest be completed sequentially in order to advance the plot. Although some side-quests exist, they must be finished within the same act in which they are introduced, though they do not necessarily need to be completed immediately upon receiving them. The game includes relatively few non-player characters, and only those involved in a quest or side-quest can be interacted with.

Equipment, such as weapons, armor, and items, is exclusively available from a single shop at any given stage of the game, with prices and item potency increasing as the narrative progresses. The heads-up display (HUD) allows players to choose between a transparent map occupying much of the screen, a mini-map, or no map at all.

The game also includes a cooperative multiplayer mode, allowing two players to progress through the campaign together. Both players share a single screen, restricting how far they can move apart. In co-op mode, experience points are distributed unevenly, with the player who lands the killing blow receiving 60% of the experience, while the other player gains 40%. Gold distribution is not shared—whichever player picks up a dropped gold piece receives its full value, while the other player gains nothing.

The game features four difficulty levels: Easy, Normal, Hard, and Extreme. The Extreme difficulty setting can only be unlocked after completing The Gauntlet, a special mini-dungeon that becomes available once the player finishes the game on any difficulty level. The Gauntlet is exclusively playable with Drizzt Do'Urden. Extreme mode functions requires the player to import a previously saved character from another playthrough.

Characters[]

At the start of Baldur's Gate: Dark Alliance, players select from three preset race/class options:

Each character’s initial statistics are fixed, but can be customized further through the accumulation of experience points obtained by defeating enemies. Whenever a character gains a level, the player receives a number of upgrade points equal to the character's previous level. Additionally, for every four levels advanced, one ability point is granted, which may be invested in any of the six core attributes: strength, intelligence, wisdom, dexterity, constitution, or charisma.

Each of the three playable characters features a distinct combat style and a specialized array of spells and feats, resulting in varied strategic approaches for each. Kromlech, a fighter, emphasizes raw strength and durability, including abilities such as sweeping weapon strikes and ground-slamming attacks to damage nearby foes. Vahn, who favors ranged combat, concentrates on enhancing bow power and acquiring unique arrow types—exploding, ice, or multi-shot. Adrianna, a sorceress, expands her magical prowess through spells like finger-fired ice or fire, lightning projectiles, and even meteor summoning.

Successfully completing Extreme mode permanently unlocks Drizzt Do'Urden as a playable character in the main campaign.

Plot[]

The game begins as Vahn, Adrianna, and Kromlech arrive in Baldur's Gate, where they are immediately ambushed by a band of thieves led by Karne. Before they can be overwhelmed, the city watch intervenes, rescuing the trio and escorting them to the Elfsong Tavern to recover. There, the tavern's bartender, Alyth Elendara, enlists their aid in clearing the cellar of a rat infestation. However, while investigating the cellar, they discover that the thieves have been using the tavern's sewer entrance to infiltrate the city.

When Ethon, a tavern employee, follows them into the sewers and subsequently goes missing, the trio sets out to rescue him. They find him in the hands of the thieves and, upon freeing him, learn that one of the criminals was heading toward the nearby crypts. Inside the crypts, they encounter Fayed, a priest of Ilmater, who requests their assistance in stopping the Orb of the Undead, an artifact that has reanimated hordes of skeletons and zombies. After destroying the orb, they uncover that the thieves, operating as Xantam's Guild, were responsible for placing it there.

Ethon introduces them to Jherek, a member of the Harpers, a secretive organization dedicated to safeguarding the realms from evil. Impressed by their abilities, Jherek invites them to join the Harpers and aid in the destruction of Xantam's Guild. Accepting the offer, the trio follows Jherek to the guild's hidden entrance within the sewers.

After navigating a perilous gauntlet of traps, the adventurers confront and slay Karne. Pressing deeper into the hideout, they encounter the guild master, Xantam, a powerful beholder. Following a fierce battle, they succeed in defeating him. With Xantam dead, Jherek instructs them to enter a portal that the beholder had been guarding.

The portal transports them to the Sunset Mountains, where they arrive at a dwarven mining village under the oppressive rule of drow forces. In an effort to rally support, the adventurers ascend a nearby peak and ignite a signal fire, summoning reinforcements from neighboring dwarven clans. With aid on the way, they enter the mines and begin their assault on the drow occupiers. Eventually, they face and defeat a drow priestess, liberating the village.

During their campaign, they rescue a captured dwarven Harper, who reveals the presence of another portal hidden in the mountains. He warns them that an army of monsters and soldiers is preparing to use these portals to infiltrate Baldur's Gate, launching an assault from within the city. Determined to prevent the invasion, the adventurers proceed to the portal, only to find it guarded by the formidable ice dragon Ciraxis. After a grueling battle, they slay the dragon and pass through the portal, emerging in the treacherous Marsh of Chelimber.

In the Marsh of Chelimber, the adventurers encounter Sleyvas, a member of the native lizardfolk. He informs them of the Onyx Tower, an ominous structure nearby, and its occupant—Eldrith the Betrayer, a vengeful figure who has sworn to bring ruin upon Baldur's Gate. Sleyvas also reveals that his kin, under the leadership of the lizardfolk warlord Sess'sth, have pledged their allegiance to Eldrith.

Determined to weaken Eldrith's forces, the trio battles through waves of lizardfolk, ultimately confronting and slaying Sess'sth, thereby crippling the lizard army. With their path cleared, Sleyvas guides them toward the Onyx Tower. To gain entry, they must first navigate a detour through the Elemental Plane of Water. After overcoming the challenges within, they enter the tower itself, where they witness Eldrith's final preparations for war. Fighting their way through the tower's many levels, they battle through legions of her loyal soldiers as they ascend toward their ultimate confrontation.

On the penultimate level of the Onyx Tower, the adventurers encounter the ghost of Keledon, the first captain of the Company of the Westering Sun. He recounts the tragic history of Eldrith the Betrayer, once Baldur's Gate's most renowned general. She had led a crusade against the Black Horde, successfully defending the city. However, in defiance of orders, she pursued the retreating enemy into a ravine, where they proved far stronger than she had anticipated. When she pleaded for reinforcements, the city refused, abandoning her forces to their fate. Though Eldrith survived, her army was destroyed. Enraged by the betrayal, she gathered her remaining soldiers and turned against Baldur's Gate, attempting to exact vengeance. Her rebellion was crushed, and she and her followers were hunted down and slain in the Marsh of Chelimber. However, her fury transcended death, allowing her to return as an undead warlord. Through her rage and will, she forged the Onyx Tower, granting her access to the portals that connected distant regions of Faerûn. Seeking ultimate retribution, she orchestrated the attacks on Baldur's Gate, forging an alliance between Xantam's Guild, the drow, and Sess'sth's lizardfolk.

Keledon warns the adventurers that if they succeed in slaying Eldrith, the Onyx Tower will collapse, freeing the spirits bound within. However, as the tower is their only means of escape, their own demise is almost certain. Undeterred, they ascend to the tower's summit, where they confront Eldrith, who stands guard over another portal. She reaffirms her intent to annihilate Baldur's Gate, but after an intense battle, she is finally defeated. As she lies dying, she experiences a moment of remorse, repenting her actions before vanishing.

With the Onyx Tower crumbling around them, the heroes leap into the portal, uncertain of their destination. Meanwhile, it is revealed that Sleyvas had been manipulating them all along, ensuring Eldrith's downfall for the benefit of his unnamed master. Reporting his success, he assures his master that the adventurers have perished within the collapsing tower and that Eldrith is no longer an obstacle, allowing them to move forward with their enigmatic plans.

Elsewhere, the trio emerges from the portal into an unfamiliar forest, only to find themselves surrounded by shadowy creatures, leaving their fate uncertain.

Index[]

Characters[]

Playable
AdriannaKromlech BruenghorVahnDrizzt Do'Urden
Other
Alyth ElendaraBartleyBranochBroganCiraxisEldrithEthonFayedIlivarraIpswitchJherekKaeiraKarneKeissenKeledonKolgrimLortimerNebbishOsalaSess'sthSleyvasTorrgeirXantam
Referenced only
Saint Sollars

Creatures[]

beholderbugbearbulettedisplacer beastdrowdwarfelffire elementalfrost giantgas sporegargoylegelatinous cubeghostgiant ratgiant spidergnollgolem (blue steelbrass, bronzeirononyxsteel) • half-elfhuge spiderhumanice spiderimpkoboldlizardfolkminotaurogreoozeratriding lizardskeletonspidertrollumber hulkundeadwhite dragonwill-o'-wispwinter wolfwolfyetizombie
Referenced only
carrion beetlegoblinhass-caw birdmudviperorcrostfishserpent (Sket'kah) • snakevulture

Languages[]

Common

Locations[]

Buildings & Sites
Black ForgeChamber of AshesChelimber's CrownCrescent PortEastingElfsong TavernHall of RememberanceOnyx TowerShrine of Suffering
Referenced only
Dosias Cleft
Dungeons
Sewers of Baldur's Gate
Planes
Elemental Plane of FireElemental Plane of Water
Regions
Sword CoastUnderdark
Roads
Adderspine Road
Settlements
Baldur's Gate
Referenced only
Amn
Wilderness
Burning EyeMarsh of ChelimberSunset MountainsWater Stair

Magic[]

Items
amulet of dexterityamulet of intellectamulet of protectionamulet of regenerationamulet of strengthring of constitutionring of intellectring of protection
Potions
healing potionpotion of extra healingrecall potionrejuvenation potion
Spells
ball lightningburning handsfire shieldfireballlightning boltmagic missileMelf's acid arrowmeteor swarmMordenkainen's swordOtiluke's freezing spheresnowblind
Weapons
Icingdeathmace of disruptionTwinkle
Weapon qualities
defensedisruptionflamingflaming burstfrosticy burstkeenshockshocking burstspeedwoundingmasterwork

Miscellaneous[]

Armor
bootsbracerschain mailhalf platehelmetleather armorpadded armorplate mailscale mailshieldstudded leather
Events
Battle of Bones
Referenced only
Crescent Port siegeGreat BetrayalGreat DrowningSundering War
Food and Drink
fishwine
Gemstones
diamondemeraldonyxrubysapphire
Materials
adamantinebronzedarkwoodgoldleathermithralironsilversteel
Weapons
axebastard swordbattleaxebow (and arrows) • clubcrossbowdaggergreataxehalberdhammerhandaxelight macelongbowlongswordmacemorningstarscimitarshortbowshort swordspearstaffswordthrowing knifewarhammer
Misc
ballistabattering ramcatapultpoisonvenomshamantrebuchettorch
Referenced only
drums

Organizations[]

Black HordeBruenghor ClanHarpersThe WatchXantam's Thieves Guild
Referenced only
Company of the Westering SunGrand Dukes

Religion[]

ClangeddinDumathoinIlmaterLolth

Gallery[]

Credits[]

  • Producer: Darren L. Monahan
  • Line Producer: Kevin Osburn
  • Lead Programming: Ezra Dreisbach
  • Programming: Ryan Geithman, Paul Haugerud, Raoul Said
  • Art Director: Brian Sostrom
  • El Presidente: Feargus Urquhart
  • Audio and Localization Producer: Fred Hatch
  • Design: Chris Avellone
  • Lead Character Artist: John Van Deusen
  • Senior Artists: Jason Wiggin
  • Artist: Chris Donovan, Tami Foote, Joel Payne, Javier Rodriguez
  • Music: Jeremy Soule, Will Loconto (Elfsong Remix)
  • Music By: Will Loconto (Elfsong Remix)
  • QA Project Supervisor: Harold Kim

Appendix[]

See also[]

Further Reading[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Baldur's Gate: Dark Alliance article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.

Connections[]