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Baldur's Gate: Dark Alliance III is a cancelled computer game developed by Black Isle Studios. The game should have been the third main game in the Dark Alliance series and was meant to be released in 2005. The development of the game was halted in 2005 due to Interplay Entertainment's loss of rights to create more Dungeons & Dragons games for the PC[1][2]

Development[]

The lead designer of Baldur's Gate: Dark Alliance II, David Maldonado, said in an interview that with Interplay encountering difficulties, Black Isle Studios made adjustments to Dark Alliance II, cutting out 20% of its content. It resulted in a premature ending ending of the game, leaving it without a whole act taking place in Mulhorand. The unreleased content was the basis for the supposed sequel.[3]

The development of the game had commenced before the release of Dark Alliance II, and it was said that Black Isle Studios had an almost complete demo for Baldur's Gate: Dark Alliance III.[4][5]

Due to the closure of Black Isle Studios following Interplay's financial difficulties, the project was permanently halted.[5] Before the release of Baldur's Gate: Dark Alliance II, a lawsuit was brought against Interplay by Snowblind Studios, alleging the unauthorized use of their game engine for the development of Fallout: Brotherhood of Steel. The settlement terms prohibited Interplay from using the Snowblind engine (also called Dark Alliance game engine) and the Dark Alliance name after the release of the two aforementioned games.[3]

On April 9, 2008, Interplay affirmed its commitment to developing sequels for the Dark Alliance series, but the release of the game has never come to fruition.[6]

Plot[]

Originally, there was to be one more act that actually takes players to this region [Mulhorand] to fight the true leader of the Dark Alliance – a pharaonic lich trying to gain the power to rise out of his sarcophagus and zombify the entire world.
— David Maldonado on the plot of the unreleased final act of BG:DA II.[3]


The Baldurs Gate: Dark Alliance II ending cliffhanger introducing the Giver-of-Eternity.

The possible plot details were also shown in the ending scene of Baldur's Gate: Dark Alliance II, taking place in the 1376 DR. A Mulan priest approached a Mulhorandan sarcophagus with a hawk face and referred to it as the Giver-of-Eternity, the godking, and the pharaoh (possibly being Horustep III, some of his predecessors or an original character[speculation]). The Giver-of-Eternity discussed with his servant the failure of Mordoc SeLanmere and the future plans to personally create havoc in Baldur's Gate leaving the borders of Mulhorand. The godking bade to start preparing his sun-barge and to raise the tomb soldiers in order to fulfil his "sacred mission".[3][7]

You go to this beautiful desert with oases, cities and temples, and talk to this sarcophagus, where he [Giver-of-Eternity] tries to persuade you that the world would be better if everyone was undead.
— David Maldonado on the plot of the unreleased final act of BG:DA II.[3]


David Maldonado described the Giver-of-Eternity as a "crazy mecha-mummy lich".[3]

Appendix[]

Trivia[]

Notes[]

  1. The events of Baldur's Gate: Dark Alliance II ended in 1376 DR.

See Also[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Developer Highlights. Retrieved on 12-23-2023.
  2. Retrospective: Baldur's Gate: Dark Alliance II. Retrieved on 12-22-2023.
  3. 5.0 5.1 Video Game / Baldur's Gate: Dark Alliance. Retrieved on 12-22-2023.
  4. Interplay Confirms Fallout MMO. Retrieved on 12-23-2023.
  5. Black Isle Studios (January 2004). Designed by David Moldanado. Baldur's Gate: Dark Alliance II. Interplay.

Connections[]









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