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Baldur's Gate III: The Black Hound (working titles included Project Jefferson and FR6) is a cancelled computer game developed by Black Isle Studios. The game would have been the third main game in the Baldur's Gate series.

Development[]

Icewind Dale II Black Hound

The Black Hound in Maralie's book from Icewind Dale II intro, teasing The Black Hound.

In early 2001, it was said that Black Isle Studios started developing a new game in the Baldur's Gate series, referenced as Project Jefferson or FR6. The game should have used a new 3D engine.

According to the memories of game's lead designer, Josh Sawyer, the development of Baldur's Gate III: The Black Hound lasted for 2,5-3 years.[1]

The development of the game was halted in 2003 due to Interplay Entertainment's loss of rights to create more Dungeons & Dragons games for the PC platform.[2][3]

Game title[]

Though the game used "Baldur's Gate" name in it's title at the period when the game's development was stopped, Josh Sawyer revealed that the game was supposed to be a different story having no relations with the Bhaalspawn saga. The only reason to use this name was the terms of the license Interplay had at that time, which allowed to use the names "Baldur's Gate" and "Icewind Dale" in Interplay's Dungeons & Dragons PC games.[4] John Deiley, a Black Isle Studio designer who took part in the project, also admitted that the game had little to do with the previous Baldur's Gate games.[5]

Lighting[]

[6]

Black Hound loc12

The concept art showing the locations' lighting, by Chris Appelhans.

Models[]

Years later, Glenn Price, the Senior 3D Artist at Black Isle Studios, published some human models with outfits with base skin textures created by Vance Kovacs. They were modeled using Lightwave, and textured using a combination of Deep Paint, Corel Painter, and Photoshop. According to Glenn Price, all races used the same geometry and texture maps and the 3D artists used morph targets (blend shapes) to shape the character into the different races. Characters also used a single 512x512 map for the skin, outfits, and all accessories.[7]

Interplay's license problems[]

We were working on Baldur's Gate III, and it was challenging, but it looked really good. It was 3D, and the engine we were making was really cool. We were making something that looked awesome. Then it was, "Well, now the game can't be Baldur's Gate." That just takes the wind out of your sails.
— Feargus Urquhart, the founder of Black Isle Studios

Sequels[]

Prior to the game's cancellation, there were plans for development of The Black Hound trilogy of games. The choices made by the character in the first game would have played a role in shaping the story of the planned sequels.

Gameplay[]

BGIIITBH White Ford layout

A screenshot of the north-western part of White Ford location.

BGIIITBH bridge fight

A screenshot showing a fight with goblins.

The game's motto would have been: "You cannot kill guilt".

The maximum reachable character level was level 8 (28,000 XP).

The leaked Van Buren Tech Demo had files with snow textures. As they didn't seem to be the part of the developed Fallout game, it could be that file could be previously used for the change of seasons meant to be in The Black Hound. Josh Sawyer also tried to use the seasonal changes in his The Black Hound mod for Neverwinter Nights 2.

Epithets[]

Epithets Сonditions
Antagonistic Barb PC provoked people into violence.
Blessed Charity PC refused even richly deserved rewards.
Cruel Master/Mistress PC treated NPCs with cruelty. Could be obtained during interaction with Keldaen.[note 1]
Forge of Rage PC flipped out attacks at the slightest insult.
Gentleman/Gentlewoman of Distinction PC was extremely polite even when horribly insulted.
Golden Hand PC was known to kill for money.
Helter Skelter PC hurt/killed allies with careless attacks.
Mercenary[speculation] No details known. Could be obtained during interaction with Keldaen.[note 2]
Porcelain Mask PC was indifferent to other people's problems.
Rapier of Wit PC cut people down with scalding retorts.
Wind of Death PC killed everything in his path.

Plot[]

The priestess set two asters in my hair, just behind my right ear. And I pulled one of them out to put it behind Brien's. My hands were shaking so much. I was crying, so I couldn't see his face clearly. I just... put my hands on the sides of his head and kissed him. I closed my eyes because I didn't want anyone to tell me I had done it wrong. It was so warm in that room with the sun shining on us through the stained glass windows. It was all I ever wanted.
— May Farrow


Black Hound char7

May Farrow art, by Vance Kovacs.

The adventurer-to-be sought refuge from the storm by the fire in an old barn somewhere in Dalelands. The person's rest was interrupted by a black hound entering the barn and approaching the person. Suddenly the dog let out a final cry before breathing its last on the adventurer's lap, struck by two arrows unleashed by raiders bursting into the building. The leader of the gang, May Farrow, alleged that the person was collaborating with the Hound. She and her raiders spent weeks on the trail of the dog planning to get rid of it as the Black Hound was the "essence of May Farrow's guilt" for unleashing a formidable evil. According to May, the accused one had become the new essence of guilt and posed a danger to her. Only the well-timed appearance of Archenriders saved the person from untimely decease.

The dog, or "Black Hound", was an integral part of the story line. It represented a haunted past of a main bad guy’s selfish indiscretions and non-accountability.
— Damien Foletto, the designer of BGIII:TBH in the interview for Winterwind Productions


The Archenriders interrogated the individual and escorted them to the magistrate, who conducted additional questioning. The magistrate instructed the adventurer not to depart from the regions of Archendale, Battledale, Deepingdale, and North Sembia.

Lot of old-timers 'round here got stories about it, going way back. But if you try to put them all together, there's no sense to be made of them. Like trying to knit back together an unraveled skein. Whatever pattern it used to hold's been lost. All dust now.
— Text from the-black-hound.com

The adventurer unraveled the story of a farmer's widow, burdened by immense guilt over her husband's demise. Believing herself responsible for his death, she endeavored to bring him back to life. When she had finally succeeded in it, the widow discovered that her husband had turned into an abomination. For unknown reason, the woman couldn't end his life once more, even though the abomination was initially weak. The story turned out to be about May Farrow and her husband Brien.

Chapter 1: Archendale[]

Location Number of maps
Archenbridge 90 Maps
Grave Hollow 5 Maps
Tantal Mine 3 Maps
Swordpoint 10 Maps
The Weeping Rock 4 Maps
White Ford 20 Maps
Shepherd's Glen 5 Maps
White Ford
Shepherds' Glen

Shepherds' Glen was a name for an area planned to be located to the south of White Ford.[8]

Swordpoint
Archenbridge
Archenbridge quests
Quest Name Information
Thayan Defection
Sara's Secret Affection
Ogre Saint Killer
Delvin's Bar Tab
Save Jon Arlan's Job
Drunken Lion Bar Room Brawl
Break Thendarion's Curse
Mirshka's Magic Glasses
Zhents Send Message to People of the Black Blood
Magic Swords for the Archen Riders
Caed Marr's favor
Find Gray Hurth for Feul Zaddekhar
Find Caravan Related to Guard Caravan
Guard Caravan Related to Find Caravan
Stone Crab Traitor
Ending Quest of the Stone Crab Coster
Deal with Lady Tarina
Convince Grandfather Baulaukiir to Step Down
Send Grandfather Baulaukiir to the Afterlife
Help a Baulaukiir Grandchild Win Halvar's Favor
Help Rond Baulaukiir Convert His Family
Convince Rond Baulaukiir to Leave His Home
Ithrymm Quest
Investigate Gem Smuggling
Return the Stolen Gems to their Rightful Owners
Return the Stolen Gems to the Sembians
Reveal that the Silver Ravens Are Behind the Gem Theft
Tantals' Dirty Secret Revealed
Get Rid of the Annoying Poor
Narc on the Nobles to Belan Miller
The Peasants are Revolting
Kill and Grind the Peasants
Glerry's Rider Troubles
Fallen Lathanderite Alguuna had some problems and she required help.
Tell a Story to Harold Baulaukiir
Arrange Work For Harold Baulaukiir
Sir Haiden and the Exorcism
Assassination One
Assassination Two
A Bard for Old Stonebows
Archenbridge West
Archenbridge East/Central

The adventurers party could help Thendarion, the Wizard of the Boot residing in Elgath's Provisions, break his curse and return back to his original body.[9]

Archenbridge South
Grave Hollow
Weeping Rock
Tantal mine
Aldcrown estate

A person named Aldcrown is mentioned in 4 lines of the Van Buren Tech Demo. Aldcrown could give the adventurer a quest. Little is known about the location. It could have been part of Archenbridge South, White Ford or any other place in Archendale.[speculation]

Unknown location

In the campaign, you have the opportunity to meet a lot of Sembians, many of them members of the Silver Ravens. At one location, you can come across a group of Silver Ravens involved in a standoff with a group of Red Wizards. Out of personal pride, neither group wants to break the standoff despite the fact they are out in the middle of nowhere. One of the Sembians is this intense dude named Guelfa who is seething with rage over the murder of a comrade by the Thayans. If you ask him why he's so worked up, he goes off on a bit of a rant.[10]

The Thayans. The Thayans. I will peel the malodorous skin from their blasted frames in due time for killing my kin and countrymen. When I left Saerloon, I was venturing for the trade gold of Archenbridge. I will bring home the coin of vengeance, minted in their defiled, primitive, barbarous, ugly, pig-scrawled, mud-painted, magic-poxed hides!

When a man fights a man, he does it with honor, blade to flesh. The Thayans used eldritch storms to kill my cousin and Ricci's schoolmate. They are not men, but whores of the occult and wretches of dishonor. It is well enough that their women also go bald, since they are no better, simply the mud-brown bitches to the red curs of Thay.

They are lower than dirt, and just a shade lighter. Unsightly, hairless worms that dig their insidious tunnels through the soil of every land to which they spread, uninvited. They bring only iniquity and maledictions, leave only weakness. Spineless, untrue, selfish corruptors, one and all. Had I the hand of Hoar as my own for but a moment, I would drown them in the Sea of Fallen Stars where they could not voice the words that undo nations!
— Guelfa, a member of Silver Ravens.[10]

Chapter 2: Deepingdale[]

Location Number of maps
Highmoon 40 Maps
Hunter's Down 5 Maps
Kindling Mills 10 Maps
The Enchanted Garden 15 Maps
The Darkwatch 6 Maps
Glaem-Azzaren 10 Maps
Highmoon

A visit to Highmoon offered several questlines, including the investigation of strange animals lurking in the Enchanted Garden.

Leaves of Learning

At the Leaves of Learning the adventurer could meet Maralie Fiddlebender. The location was planned to be used for the "Black Hound" game since the development of Icewind Dale 2 and it's exterior was shown in the intro video, as a place, where Maralie wrote her book.

As the game had a concept art of an illithid, it could be assumed that it was planned to introduce an illithid threat line which could be somehow connected to the city of Oryndoll[speculation], as the city's inhabitants were considered a major threat to the Leaves of Learning library in Highmoon during the mid-to-late 14th century DR.[11]

Enchanted Garden


Enchanted Garden quests
Quest Name Information
Recover Comrades for Company of the Fell…
Investigate the Abnormal Animals
Make Nal-Alin Cease Experimentation At some point of the quest there was a conflict between Nal-Alin Hessan and Highmoon.
Gather Rare Plants for Miltipo
Relocate Red Wizards of Thay

Enchanted Garden was a two-storey manor surrounded by a hedge maze. A half-elven wizard Nal-Alin Hessan (CN hem Wiz 16) was conducting his experiments there. It caused problems for Highmoon, and the adventurers party could help the city make Nal-Alin cease experimentation.

Two constructs, the Mortician (N construct) and the Groundskeeper (N construct), were spotted at the Enchanted Gardens' territory.[9]

Darkwatch

The Darkwatch was supposed to be one of the places of interest. May Farrow used the forest as a hiding place, as little to no one wanted to enter its dangerous alleys, including the elves of Deepingdale.[12]

Chapter 3: Battledale[]

Location Number of maps
Essembra 30 Maps
Hap 20 Maps
The Tower of Dracandros 8 Maps
The Ghost Holds 15 Maps
The Abbey of the Sword 10 Maps
Briarbosk 5 Maps

Chapter 4: Tasseldale[]

Location Number of maps
Moontassel 20 Maps
Endrain Academy Ruins 10 Maps
Glaun 15 Maps
Glaun Bog 5 Maps
Blackfeather Bridge 10 Maps

Chapter 5: Tangled Vale[]

Location Number of maps
The Dark Road 1 Map
The Vale of Lost Voices 10 Maps
Venominhandar's Lair 5 Maps
Opus 5 Maps
The Cathedral of Celestial Mourning 2 Maps

Among the Chapter 5 locations mentioned in the leaked files were Opus and the Cathedral of Celestial Mourning. As the ancient Netherese enclave of Opus was located in the Gates of the Moon, it is possible that the adventurers party had to perform or prevent the Ritual of the Waxing. The ritual would open a portal to the Gates of the Moon letting the enclave return to Faerûn.[13][speculation]

Characters[]

What I think we would have done, and what I think BioWare would have been amiable to, is I think we would have asked them if we could have cameos for some of their characters in the game. We never actually got far enough to do that, but I suspect we would have done something like that.
— Josh Sawyer's speculations.

((Thay, progressive) - LN hm Enc6/Red2)

  • Feul Zaddekhar (also Zaddechar): an older traditional human male Thayan invoker regularly opposing Caed Marr.

((Thay, traditional) - CE hm Evo6/Red5)

  • Guelfa

Quests[]


Other quests
Quest Name Information
Find Youth Potions for Occadian
Free Elisa
Alliandra kidnapped Alliandra could be found in the mines
Vale Quest Get hero's bones from the Vale of Lost Voices.
Aldcrown Quest
Deln Quest
Grayan Quest
Headboard Quest
Hella Quest
Marga Quest
Termite Quest
Ailara Quest
Cure N Quest
Memory Quest
Think Loud Quest
Mark Dragon Parts Quest
Delana Quest
Ranger Mine Quest
Set Keldaen free
Dragon Parts PC been to Glaun Bog before Grave Hollow for hero's bones

Index[]

  • Only the content having links has appeared in the Forgotten Realms setting.
  • Some of the content might be referenced only, but there's no way to find it out.
  • The information about player companions was contradictory. The only affirmed character was Maralie Fiddlebender from Icewind Dale II. Some sources mentioned Iselore (Icewind Dale II) as a cameo while others as a companion.

Characters[]

Companions
Chiloptec • Edward Raith • Ferran Pilot (Ferran Martinez)[speculation] • Indrakshi • IseloreMaralie Fiddlebender • Pieter Alleman • Shikah Lilah
Other Characters
Adan Baulaukiir • Adreva • Aerika • Ailara • Aldcrown • Alden • Aldo Dreshen • Alender • Alguuna • Alliandra • Angus • Ark • Arlin • Arzira Anskuld • Aurion • Azar Uuthrakt • Baiar • Baresh Zavarri • Bastine • Belan Miller • Ben Smallfield • Berder Kallim • Beritar Drasden • Beryon Tantal • Bess Ithrymm • Beth • Betta • The Black Hound • Bresha • Brien • Buckmin • Caed Marr • Caral • Carry Osler • Cooper • Coud • Dane Art • Daphine • Dargas Dal • Darinia Ithrymm • David Evenwood • Delana • Deln • Delve • Delvin Hammerfell • Devath • Dinjail • DornDracandros • Draness • Durham • Edgar • Eduard • Eirek • Eldrin • Elgath • Elisa • Enetta • Erias • Evans • Falat • Farro • Feebol Wender • Felix Talonel • FelsharpFerran Martinez • Feul Zaddechar • Gaven • Gerdon Knight • Glen Baulaukiir • Glerry Moor • Gondan • Gorron • Graham • Grathus • Grayan Hearth (Gray Hurth) • Greg • Griffith • the Groundskeeper • Guelfa • Guzz • Gwen • Halvar Baulaukiir • Harold Baulaukiir • Harrid • Haz • Hella • Helm • Hesla Yazir • Ilaun • Iluna • Invae • Iracus • Izadhar • Jalia Mossgreen • Jessica • Jolin • Jon Arlan • Kaldek • Kasey • Keldaen • Kerrick • Kharm Gerahn • Kiri Baulaukiir • Lady Tarina • Lallara Nuln • Lauren Ithrymm • llbran Ralanphar • Lorisel • Lutz • Madsa Clover • Marga • Mark • Mary • May Farrow • Melisa Arlan • Midri-an • Miltipo • the Mortician • Mugoolu • Murret • Murrick • Nagalat Sekh • Nal-Alin Hessan • Naoli Dresk • Nate Baulaukiir • Neg Slater • Nephos Khal • Niamh • Occadian • Otto • Padron Miller • Peak • Penman • Phapay Thrakt • Phen Thurn • Pirith Baulaukiir • Polenia • Porgatt • Pych • Raglahd • Rassauva • Regio • Ricci • Roal • Rond Baulaukiir • Rowen • Rumshi • Salea • Sara • Selain • Sharron • Shikha • Shirrye • Shopehk Nul • Sir Dylan • Sir Haiden • Sirrat • Sopsek Zan • Sorvat Flass • Stellaga Brightstar • Sven • Symon • Tahood • Talera • Tanin Peninwale • Targin Ithrymm • Tedelhan • Thade Merchant • Thag DrasdenThaliach MindogarThendarion • Theresa Whitecrown • Tilver Taleteller • Tom • Tosstra • Trespik • Umlar Tark • Urlan Boyer • Valas Trull • Venominhandar • Vince • Violet Ithrymm • Vold Baulaukiir • Willem Breeves • Zauk

Creatures[]

barbazubee (giant, queen) • dragon (black) • dwarfelf (drow) • genasi (fire) • gnomegoblinhalf-elfhalf-orchuman (Dalesmen, Thayan) • mantrapmonstrous centipede (huge, medium) • illithidrust monsterspider (large monstrous) • stagthorn-slingerwereboaryellow musk creeperyellow musk zombie

Items[]

Black Hound props1

Props art.

Locations[]

Bodies of Water
River Arkhen
Referenced only
Sea of Fallen Stars
Bridges
Arkhen BridgeBlackfeather Bridge
Buildings & Structures
Businesses & Shops
Darkwater BrandElgath's ProvisionsHeward's MillHigh MarketMirksha, Mirksha and MirkshaThe Old Dragon DownStone Crab CosterSandan's Sawmill • Tantal Mine • Three Shoes Smithy
Castles & Fortresses
Arch HoldBeacon TorSwordpointWolfwall
Dungeons, Crypts, Tombs, and Vaults
Archenbridge sewers • Hedge Maze • Venominhandar's Lair
Graveyards
Grave HollowVale of Lost Voices
Inns & Taverns
The Black HorseThe Bridge and BowDrunken LionHanged HobgoblinOld Stonebows
Residences
Baulaukiir estate • Enchanted Garden • Ithrymm estateTantal estateWhiteturrets Manor
Ruins
Endrain AcademyGhost Holds
Temples
Abbey of the SwordBounty of the Goddess • Cathedral of Celestial Mourning • Glory of the MorningLeaves of LearningShrine of Swords
Towers
Orosul's TowerTower of DracandrosTower of the Rising Moon
Countries
CormyrSembia
Referenced only
Phlan
Mountains & Hills
Marching MountainsWeeping Rock
Roads
Dark Road
Settlements
ArchenbridgeBlackfeather BridgeBriarboskEssembraGlaunHapHighmoonMoontasselOpus • Shepherd's Glen • Tangled ValeWhite Ford
Referenced only
ProcampurSaerloon
Wilderness
ArchendaleArch WoodBattledaleDarkwatchDeepingdaleGlaun BogHunter's DownMistledaleSessrendaleTasseldaleVale of Lost Voices
Miscellaneous
Glaem-Azzaren • Kindling Mills • Seven Chambers

Magic[]

Chauntean Ritual • lycanthropy • sacred blessing • Shadow Weave
Referenced only
eldritch storm

Organizations[]

ArchenridersBaulaukiir family • Brand family • Church of Lathander • Elves of Deepingdale • HarpersHouse CadornaIthrymm familyMalarite People of Black Blood • Ogre Saint Killers • Red Wizards of ThaySilver Ravens • Summerday family • Tantal family • Tetherman family • Whitebone family • Zhentarim

Plants[]

felsul

Deities[]

ChaunteaHoarKelemvorKossuthLathanderMalarMaskMoander[speculation]OghmaSuneTalosTempusWaukeen

Miscellaneous[]

Indrakshi's legend (Fated Knight)

Game Credits[]

  • Producer: Chris Parker
  • Lead Designer: J.E. Sawyer
  • Lead Artist: Vance Kovacs
  • Lead Programmer: Brian Hendley
  • Artists: Justin Sweet, Brian Menze, Glenn Price, Vera Milosavich, Chris Appelhans, Dennis Presnell, John Dickenson, Aaron Meyers, Abdul Brown, Carlos Cheek, Dany Martinez, Mustazar Essa, Trent Campbell, Chris Marleau
  • Designers: John Deiley, Damien Foletto, Scott Everts, Kihan Pak, Sean Reynolds
  • Programmers: Jake Devore, Jay Fong, Yuki Furumi, Mark Murakami, Chris Jones, Dan Spitzley, Dave Vodhanel

Appendix[]

Further reading[]

  • Development of Baldur's Gate III

Impact and legacy[]

Interplay retirements[]

The cancellation of Baldur's Gate III: The Black Hound and the mounting problems at Interplay caused the retirement of some employees. Chris Avellone resigned from Interplay in 2003. It was said that for him the cancellation of The Black Hound was the last straw.

It felt as if any more work we did on RPGs had the same chance of getting cancelled, no matter how hard we worked on it.
— Chris Avellone's interview for PCGamesN.[14]

Mod for Neverwinter Nights 2[]

On January 7th, 2007, Josh Sawyer revealed him making a mod for Neverwinter Nights 2 game, called The Black Hound. It was an attempt to tell the story previously developed by Black Isle Studios. The mod was developed by Josh Sawyer himself http://twofoldsilence.diogenes-lamp.info/2012/09/the-black-hound-what-its-deal-was.html Josh has also asked for occasional help and advice from some of his Obsidian Entertainment colleagues and discussed the modding issues with the people from the forum threads devoted to the mod.

In January 2009, Josh Sawyer launched a blog called The Herald of Archenbridge where he reported the progress made on his mod.[15]

The mod was meant to use D&D 3.5 Edition rule system. The known differences included the absence of warlock[16] as a playable class and the revised armor and weapon system.

      • Text 1
        • The field was an old one, as far as Dalesmen were concerned. It had seen blood and fire and wheat all in equal parts, blessed by Lathander, damned by Bane, trod by men and women for centuries. Under sun and empty sky alike, it had been host to celebrations of marriage and witness to interment. It gave the comfort of tangibility to common people at odds with the ephemeral nature of the world around them.

          The men and women filed in from the foggy woods, their shoulders and feet heavy from hunting for so many days. Their cloaks were heavy from the rabbits and fowl carried within. Like parents with children in swaddling clothes, they approached the stream at the base of the rain-soaked valley, a tributary of the River Arkhen. Despite their bountiful harvest, the hunters were quiet and uneasy; they had failed to capture the desired quarry. Their conversation came in whispers and murmurs, barely covered by the flowing water.

          The mistress of the hunt was the last to leave the woods. Her steps were labored, and her hot breath streamed between the slits of her helmet like a cooling kettle on a dying fire. Her hips throbbed from the weight of the black and purple plate skirt and the mud caked on her shins and feet. She was used to the pain, but the night's labor had yielded no bounty. Beneath her helm, sweat mingled with trickling tears on her face. She winced as she made her way down the incline, her ankles burning at the grade. For a moment, she relaxed, and her right foot gave out underneath her.

          Bandits down the hill turned in shock as they saw the side of her armored head slap against the muddy ground. Her arbalest flew from her hands and slid down the hill into the stream. A few bandits, Cormyrean expatriates, moved to help her. The Dalesmen knew better, and extended arms and cautionary glances. The armored woman lay still on the ground. After many long moments, she sighed deeply, placed her hands next to her chest, and pushed herself up. The bandits around her continued to look on with uncertainty. One of the older Dalesmen hopped to the edge of the river and plucked the arbalest from the water. He purposefully strode up the hillside and held the weapon out towards the woman.

          "Thank you, Alden." She held out her gauntleted hand and touched the smiling man's bearded face. He nodded, and she grimaced slightly at the sight of the mud from her hand seeping into the happy wrinkles around his blue eyes. She pulled her hand back. Alden reached up and touched the mud. He smiled again, more broadly.

          "Oh, it's fine, May. Just a little mud." He continued to hold out the crossbow. May hesitated for a moment before taking it. The rest of the bandits looked on with suspicion. May could feel their scrutiny bearing down on her. She turned her head towards the bandits and pulled her helm off in a few quick movements. As she lifted it clear of her face, she assumed an appropriately dreadful demeanor.

          "Get down to the river and start some fires," she snapped. She looked each of the curious men and women in the eyes in turn until they broke away and ambled towards the water. May's face was matted with damp blonde hair and had the stern countenance of an angry mother, a look many of them had only known from her. May nodded at Alden to go with them. His smile weakened, and he walked away. May stood on the hillside with the black and purple enameled helm in her hands. The moonlight illuminated its interior, even through the fog. Her asters were still inside, but crushed and damp with sweat. Then the voice came, softly, behind her.

          "Don't worry, May. I will pick you some fresh ones soon." May shivered as she felt his presence chill her flesh. "It will not be long 'till..." May bit her lower lip and closed her eyes to hold back tears as she saw the aster blossoms rapidly dry and wither. "Brien, I don't know if I can do this. They're getting suspicious. They don't know why I'm not mending their wounds any more, or why I haven't gone north in so long. It's too hard." May felt the chill intensify until the pain in her hips went numb. "I need you, May. It is still out there." The voice lowered to a nervous whisper. "If you don't kill it... "

          May clenched her jaw with resolve, then relaxed. She stood in numbed ecstasy on the hillside for a few moments longer, resting in Brien's presence. A distant howl echoed through the valley. May's head whipped around, towards the moon. Some bandits bolted to their feet. Others sighed and slumped forward. May threw her helm down the hill and grabbed her crossbow with both hands. She pointed at the campfire nearest her. All leisure was gone from her expression, all stiffness burned from her limbs.

          "You! Grab your crossbows. There is much to do."


      • Text 2
        • "The priestess set two asters in my hair, just behind my right ear. And I pulled one of them out to put it behind Brien's. My hands were shaking so much. I was crying, so I couldn't see his face clearly. I just... put my hands on the sides of his head and kissed him. I closed my eyes because I didn't want anyone to tell me I had done it wrong. It was so warm in that room with the sun shining on us through the stained glass windows. It was all I ever wanted."


      • Text 3
        • "We have the same goals. We have different interests. It is a subtle distinction, one I trust you are able to make. I will not lie to you. The Whiteturrets enclave is not the friend of Archendale. We are also not her enemies, whatever bias these people have against Thay. What should it matter, the reasons why May Farrow meets her end? It is the same goal. Do you see?"


      • Text 4
        • "I could not ask you to undertake this. It is a calling from within that few hear and fewer answer. You must to know that we cannot burn away the darkness. The best we may do is swallow up the black lamps for a while. The cost of complacency is dire, but there is also a toll for vigilance. And you must pay it."


      • Text 5
        • "Lot of old-timers 'round here got stories about it, going way back. But if you try to put them all together, there's no sense to be made of them. Like trying to knit back together an unraveled skein. Whatever pattern it used to hold's been lost. All dust now."


Pillars of Eternity references[]

PoE The Black Hound window

The Black Hound inn window from the game Pillars of Eternity using the cover art of Baldur's Gate III: The Black Hound'

The name of the first met inn in the game Pillars of Eternity, The Black Hound, is a reference to the cancelled Baldur's Gate III: The Black Hound. The stained glass window near the door is a close crop of the original box art for the game by artist Vance Kovacs.

There's a couple of jokes in here about the inns previous owner having disappeared you might note, and that grew out of our never hearing back from the inn backer - it's all meant in good fun of course.

I had a little poster in my office of the old promo art for
Baldur's Gate III, and while we were thinking of names for this place, I started using "The Black Hound" as a placeholder, thinking that it wouldn't stick. It ended up getting thumbs up, and Josh Sawyer asked art to implement the poster image as a stained glass window on the lower floor. The dog upstairs actually came later. Once we started assigning locations to the various pets, the placement for the black dog seemed fairly obvious.
— Developer commentary of Olivia Veras, Pillars of Eternity Junior Designer

Trivia[]

  • The Black Hound from the game is presumably based on the English folklore black dog.
  • The ideas around the Black Hound could have been intended to be added to the next, also cancelled, Black Isle Studios game, Fallout 3. The Devil Dog, a possible companion in Fallout 3, could have shared some tropes with the Black Hound.
  • Black dogs appeared multiple times in Justin Sweet's artworks, including the illustrations for Fallout 2 and the illustrations shown in the Eclipse: The Well and The Black Sea, an artbook featuring the conceptual art of Justin Sweet and Vance Kovacs. The both artists worked on Baldur's Gate III: The Black Hound, and they used some of cancelled game's concept arts during the promotional campaign of their artbook on Kickstarter.

Notes[]

  1. Mentioned in Van Buren Tech Demo's code line "04_Keldaen_Cruel;".
  2. Mentioned in Van Buren Tech Demo's code lines "04_Keldaen_Mercenary;" and "04_Occadian_Mercenary;".

See Also[]

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External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

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