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Bamboo was a type of plant.

Usage[]

Bamboo was a versatile plant that had many uses:

  • Bamboo shoots could be eaten.[1][2] Feng huang enjoyed eating bamboo.[3]
  • Bamboo could be used as a material for writing upon, not just as a paper but also slats[4] and placards.[5] Joss-paper was made from bamboo pulp[6] A single sheet of bamboo paper was sold for 1gp by Aurora's Emporium[7] Bamboo could also be used book covers.[8]
  • Bamboo was used to weave baskets and floor mats.[1]
  • Musical instruments could be made from bamboo, including flutes.[9][10] A longhorn was a type of Faerûnian flute, which was sometimes made from bamboo.[11]
  • Bamboo could be used in the construction of shelters such as huts.[12] In northern Malatra most of the houses were made of bamboo. In the Kuong Kingdom, most of the buildings in villages were made of wood or bamboo.[13] In Kozakura[14] and Wa[15] bamboo was a common construction material. The Old City of Port Nyanzaru in Chult was filled with ramshackle huts and longhouses constructed of bamboo and thatch.[16]
  • Bamboo screens were used to divide a room[17], used as window shades[2] and as lathing.[18]
  • Bamboo could be used to make rafts.[19][20]
  • Bamboo could be woven to make hats[21] and sleeping mats[22]
  • Cages made from bamboo could hold animals such as chickens.[23][24]
  • Bamboo chopsticks and bamboo steaming baskets were common.[25] Ceremonial tea sets were often made from bamboo.[26][27]
  • Weapons such as shikomi-zue could be made from bamboo.[28] The Jade Warrior wields a scimitar made from bamboo.[29] Bamboo shields, in which leather was stretched over woven bamboo, were also common.[30] Armor stands could also be made from bamboo.[31]
  • In Wa, bamboo shoots were placed on the graves of soldiers during Memorial Day.[32]
  • Bamboo stakes were used to establish a defensive parameter.[33] Pit traps filled with sharpened bamboo stakes were deadly and effective.[34][35]
  • Bamsmacks were made from bamboo reed.[36]
  • Bamboo was used as the material component in several spells. A bamboo wand was a material component in the casting of detect disease spell.[37] A cane made from bamboo was required to cast create spring.[38] A shaving of bamboo was required to cast haste.[39]

Creatures[]

  • Shan sao lived deep in woodland hills, settling in bamboo groves.[40]
  • The life-force of a bamboo spirit folk was connected to their bamboo grove, which was usually located deep within a forest or jungle.[41]

Availability[]

Appendix[]

See Also[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 177. ISBN 0-88038-608-8.
  2. 2.0 2.1 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 139. ISBN 0-8803-8099-3.
  3. Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 90. ISBN 0-88038-775-0.
  4. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 52. ISBN 0-88038-608-8.
  5. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 63. ISBN 0-88038-608-8.
  6. Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), p. 33. ISBN 0-88038-851-X.
  7. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 70. ISBN 0-5607-6327-2.
  8. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 61. ISBN 0-88038-608-8.
  9. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 53. ISBN 0-88038-608-8.
  10. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 144. ISBN 0-88038-608-8.
  11. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 24. ISBN 0-5607-6327-2.
  12. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 57. ISBN 0-88038-608-8.
  13. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 100. ISBN 0-88038-608-8.
  14. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 147. ISBN 0-88038-608-8.
  15. David "Zeb" Cook (1987). Blood of the Yakuza. (TSR, Inc), p. 13. ISBN 0-88038-401-8.
  16. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 18. ISBN 978-0-7869-6610-3.
  17. Jon Pickens, et al. (December 1986). Night of the Seven Swords. Edited by Karen S. Martin. (TSR, Inc.), p. 12. ISBN 0-88038-327-5.
  18. Jon Pickens, et al. (December 1986). Night of the Seven Swords. Edited by Karen S. Martin. (TSR, Inc.), p. 14. ISBN 0-88038-327-5.
  19. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 179. ISBN 0-88038-608-8.
  20. Jon Pickens, et al. (December 1986). Night of the Seven Swords. Edited by Karen S. Martin. (TSR, Inc.), p. 20. ISBN 0-88038-327-5.
  21. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 138. ISBN 0-8803-8099-3.
  22. Jeff Grubb (1987). Ochimo: The Spirit Warrior. (TSR, Inc), p. 37. ISBN 0-88038-393-3.
  23. Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 30. ISBN 0-88038-749-1.
  24. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 7. ISBN 0-5607-6327-2.
  25. Rick Swan (1990). Test of the Samurai. (TSR, Inc). ISBN 0-88038-775-0.
  26. Jeff Grubb (1988). Mad Monkey vs the Dragon Claw. (TSR, Inc). ISBN 0-88038-624-X.
  27. Jeff Grubb (1987). Ochimo: The Spirit Warrior. (TSR, Inc), p. 21. ISBN 0-88038-393-3.
  28. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 47. ISBN 0-8803-8099-3.
  29. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 77. ISBN 0-88038-608-8.
  30. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 50. ISBN 0-8803-8099-3.
  31. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 74. ISBN 0-8803-8099-3.
  32. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 174. ISBN 0-88038-608-8.
  33. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 100. ISBN 0-8803-8099-3.
  34. Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 71. ISBN 0-88038-749-1.
  35. Jon Pickens, et al. (December 1986). Night of the Seven Swords. Edited by Karen S. Martin. (TSR, Inc.), p. 21. ISBN 0-88038-327-5.
  36. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 15. ISBN 0-5607-6327-2.
  37. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 58. ISBN 0-8803-8099-3.
  38. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 60. ISBN 0-8803-8099-3.
  39. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 83. ISBN 0-8803-8099-3.
  40. Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), p. 50. ISBN 0-88038-851-X.
  41. Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), pp. 54–55. ISBN 0-88038-851-X.
  42. Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 40. ISBN 0-88038-749-1.
  43. Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 55. ISBN 0-88038-749-1.
  44. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 13. ISBN 0-88038-608-8.
  45. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 69. ISBN 0-88038-608-8.
  46. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 127. ISBN 0-88038-608-8.
  47. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 129. ISBN 0-88038-608-8.
  48. David Cook (October 1992). “The Steaming Isles”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), pp. 5, 7. ISBN 978-1560763314.
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