Banishment was an abjuration spell that banished extraplanar beings to their home planes.[5][6]
Effects[]
Functioning as a more potent form of dismissal, banishment drove extraplanar beings out of the caster's home plane. The number and power of creatures that could be banished increased with the power of the caster. For greater chance of success, the caster had to show one or more items or substances that the creature despised, feared, or was in opposition to. For example, a demon disliked light and was vulnerable to holy water and cold iron weapons, so the caster might use iron, holy water, and a torch to maximize the spell's effectiveness. Rare and special items could boost its strength.[5][6]
If the target was banished in its native plane, it was sent to a harmless demiplane, and if the spell wasn't broken within a minute the creature would remain in its native plane.[2]
Components[]
It required verbal and somatic components, as well as a focus,[5][6] and optionally any item the target found distasteful.[5][6][2]
History[]
The spell was attributed to Netherese arcanist Oberon in −980 DR and was originally called Oberon's banish.[1]
Appendix[]
Gallery[]
Appearances[]
Appearances[]
Adventures
Novels & Short Stories
Video Games
Board Games
Card Games
Organized Play & Licensed Adventures
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Banishment article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
- Banishment article at the NWNWiki, a wiki for the Neverwinter Nights games.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 217. ISBN 978-0-7869-6560-1.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 133. ISBN 978-0-7869-6580-9.
- ↑ Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 42–43. ISBN 978-0-7869-6612-7.
- ↑ 5.0 5.1 5.2 5.3 5.4 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 195. ISBN 0-7869-1551-4.
- ↑ 6.0 6.1 6.2 6.3 6.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 185, 195, 203. ISBN 0-7869-2886-7.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 53. ISBN 0-7869-3053-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 89–90. ISBN 0-7869-3134-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 182–183. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
- ↑ Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
- ↑ Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), pp. 125–126. ISBN 0-7869-0709-6.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 126. ISBN 1-56076-828-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.