A banshee (pronounced: /ˈbænʃi/ BÆN-shee) was a female undead phantom, typically a selfish, strong-willed spirit that embodied the essence of hideousness. They enjoyed bringing death to any living creature that they came across. It was also known as a groaning spirit.
A banshee didn't have a defined shape, but rather a misty form with vague and flowing features that mirrored her former form in life. As time wore on, a banshee became more and more distorted, though was still recognizable as a humanoid.
Although their shape was incorporeal, the appearance of a banshee was horrific, and their mere presence would draw the energy from their surroundings to the point of stunting local floral growth.
In the same way a banshee retained a shadow of her former appearance, she was also able to speak and understand the same languages with which she was fluent in life.
Banshees hated all living things with an unholy fury; they could sense life approaching them and would attack anyone who trespassed in their territory. Along with their terrifying visage, the mere touch of a banshee would drain her victim.
In the Utter East, banshees were considered "faerie hags" and were actually creatures of nature, not blighters of it. Their wailing lamented the destruction of the wilderness and caused harm to civilized beings who came upon them. They wore rags, had white hair and blue skin, and had no legs, and hence flew a short distance above the ground or water. They were found in the Realm of Lands, and could not, or would not, enter even the ruins of buildings.[note 1]
- Chandra, Grazthrae and T'riizlin were three drow who were transformed into banshees by Lolth as punishment for their vanity.
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- ↑ Blood & Magic's descriptions and terminology do not closely match typical D&D monsters. The Banshee unit is a neutral enemy and, though it has a wail, its description seems closer to a fey or hag creature than an undead spirit. Regardless, its depiction as a lamenting, wailing, flying spirit suits the familiar D&D banshee.
- ↑ 1.0 1.1 1.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 23. ISBN 978-0786965614.
- ↑ Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). Monster Manual II 3rd edition. (TSR, Inc), p. 30. ISBN 07-8692-873-5.
- ↑ 3.0 3.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 13.. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 50. ISBN 0-9356-9600-8.
- ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 25.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). Monster Manual II 3rd edition. (TSR, Inc), p. 30. ISBN 07-8692-873-5.
- ↑ 7.0 7.1 7.2 Richard Lee Byers (March 2008). Undead. (Wizards of the Coast), pp. 229–230. ISBN 978-0-7869-4783-6.
- ↑ Strategic Simulations, Inc. (1993). Eye of the Beholder III: Assault on Myth Drannor. Strategic Simulations, Inc.
- ↑ Tachyon Studios (November 1996). Designed by Brian Fargo. Blood & Magic. Interplay.
- ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 138. ISBN 978-0-7869-6626-4.