Baphitaurs were tall, broad creatures, about 6 feet (1.8 meters) tall.[note 1] They most closely resembled minotaurs, with a bestial head and bull ears, as well as short, very sharp horns. Their bodies were covered in stringy hair and they possessed a long tail. Their feet were those of humanoids rather than hooves.
Like their minotaur relatives, baphitaurs had an innate sense of direction and understanding of mazes, and could not get lost while in one. Additionally, their demon blood provided resistance to cold, electricity, and fire. Baphitaurs possessed a keen sense of smell. Once each day, a baphitaur could create darkness. Additionally, all baphitaurs were capable of raging like a barbarian.
Baphitaurs were a nasty, brutish people of similar mindset as their demonic ancestors. Most baphitaurs trained as barbarians; however, clerics were also known. Baphitaurs worshiped the demon lord Baphomet.
Baphitaurs were the product of ancient Netherese experiments that combined human, minotaur, and demon blood through awful sorcery. They were initially created at the school of magic at Andalbruin, but escaped centuries before Netheril fell to dwell in the Labyrinth.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 James Wyatt (2002-09-04). “The Shadow Path: Baphitaur”. Perilous Gateways. Wizards of the Coast. Archived from the original on 2004-02-23. Retrieved on 2019-08-01.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 82–83. ISBN 0-7869-3053-5.