Battle masters were fighters that studied and practiced longstanding fighting techniques passed down through generations of warfare. [1]
Culture[]
These individuals were considered among the most cultured and academically-minded warriors of the Realms. They were often practiced in non-combat trades such as smithing or other forms of crafting.[1]
Abilities[]
By studying their foes in combat, battle masters could glean information about their martial capabilities. They could get a good sense for how strong or dextrous their opponent was, or how near they were to succumbing to their wounds.[1]
Battle masters developed special attacks or other moves they utilized in combat, known as 'maneuvers'. Each battle master had enough endurance to perform a few of these specialized moves each day, and developed the capacity for more as they garnered more experience in battle. Known battle master maneuvers included:[1]
- Commanding directions that allowed an ally to stroke against an opponent.[1]
- Evasive movements that made them harder to strike.[1]
- A rallying cry that bolstered the spirits of allies.[1]
- Defensive moves to parry away or counter incoming attacks.[1]
- A broad sweeping attack that struck multiple foes.[1]
- Attacks that could disarm, distract, push away, or frighten their foes.[1]
Appendix[]
Notes[]
Appearances[]
- Video Games
- Baldur's Gate III
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 73–74. ISBN 978-0-7869-6560-1.
Connections[]
Artificer
Alchemist • Artillerist
Bard
College of Glamour • College of Lore • College of Swords • College of Valor • College of Whispers
Ranger
Beast master • Hunter • Gloom stalker • Monster slayer • Swarmkeeper
Rogue
Arcane trickster • Assassin • Inquisitive • Mastermind • Scout • Soulknife • Swashbuckler • Thief
Sorcerer
Aberrant mind • Clockwork soul • Dragon magic • Shadow magic • Storm sorcery • Wild magic
Warlock
Celestial patron • Archfey patron • Hexblade • Fiend patron • Great Old One patron • Undying patron
Wizard
Abjurer • Conjurer • Diviner • Enchanter • Evoker • Illusionist • Necromancer • Transmuter • War mage
Cleric
Death domain • Divine domain • Knowledge domain • Life domain • Light domain • Nature domain • Tempest domain • Trickery domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Vengeance
Barbarian
Path of the ancestral guardian • Path of the berserker • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Samurai
Monk
Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Sun Soul • Way of the Open Hand • Way of Shadow