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==Beregost in Baldur's Gate== |
==Beregost in Baldur's Gate== |
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− | [[Image:Beregust_temple.jpg|thumb|right|Beregost and temple as shown on |
+ | [[Image:Beregust_temple.jpg|thumb|right|Beregost and temple as shown on the game map.]] |
+ | Beregost is the starting point for many quests in the game and also had a lot of valuables for any [[thief]] of skill, most of which are kept in chests locked away in homes. Here the player can team up with [[Garrick]] and [[Kagain]]. |
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− | The town of Beregost had a lot of valuables for any [[thief]] of skill and most of them were kept in chests locked away in homes. There was also a very well-supplied blacksmith who could make almost any armor that a warrior or thief might want, and weapons of great power and price. The main blacksmith went by the name of [[Taerom Fuiruim]]. He was known as a great blacksmith who could, in a tenday, make a [[ankheg shell armor]] out of the shell of a [[ankheg]], provided he was given the shell and 4000 gold pieces! Other than the Turific Inn there were 4 inns: [[Juvial Juggler]], [[Burning Wizard]], [[Feldpost Inn]] and [[Red Sheaf]]. |
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+ | The player can meet with the blacksmith [[Taerom Fuiruim]] who, for 4,000 gp, will make a powerful armor of an [[ankheg]] shell in a tenday. |
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⚫ | All |
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− | There was also a mercenery vendor who lost a lot of mercenaries because of the bandit raids and wanted to find where the last cart went. The dwarf owner was of evil alignment. His name was [[Kagain]]. |
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[[Image:Beregost_day.jpg|thumb|left|''A street between [[Fledpost Inn]] and the [[Jovial Juggler]].'']] |
[[Image:Beregost_day.jpg|thumb|left|''A street between [[Fledpost Inn]] and the [[Jovial Juggler]].'']] |
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− | + | West of town is the [[High Hedge]], home of the wizard [[Thalantyr]] who sells scrolls and other magic items. On the east side of town is the [[Song of the Morning]] that would pay for most holy symbols that an adventurer might find, and the leader will also pay for any [[wyvern]] head found. |
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− | In town there was a talented bard by the name of [[Garrick]] looking for someone to help his empolyer, [[Silke]], a woman of devious deals. She was known to raise and lower the payment depending on the individual who arrived to help her against a band of so-called "thugs" that were really just merchants. |
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There was a house in Beregost that was filled with huge [[spider]]s. If anyone was willing to gather the items for the woman in the [[Friendly Arm Inn]] that belongs to her (because she fled the house because of the spiders), she would pay that individual some gold for the items. |
There was a house in Beregost that was filled with huge [[spider]]s. If anyone was willing to gather the items for the woman in the [[Friendly Arm Inn]] that belongs to her (because she fled the house because of the spiders), she would pay that individual some gold for the items. |
Revision as of 07:34, 25 April 2011
This article requires cleanup. Please discuss this issue on the talk page and improve it if you can. |
Beregost is a town on the Coast Way, halfway between Baldur's Gate and Amn. In 1368 DR while Beregost's offical government is a five-person town council,[1] in reality, the town is run by the governor,[1] Kelddath Ormlyr, who is also the high priest of Song of the Morning a major temple to Lathander.[1] By 1372 DR, Beregost is recorded as having no "official government" and "being run by the high priest of the major temple to Lathander".[2] The town receives many visiting merchant caravans and, as of 1368 DR, has one tavern and three inns.[3]
Important Sites
Temples
- The Song of the Morning
- In 1368 DR major temple to Lathander is located here and dominates the town.[4]
Inns and Taverns
- Feldepost's Inn
- An old and comfortable inn, popular among the elderly.[5]
- The Red Sheaf
- The largest inn in Beregost, known for its fast service. The Sheaf offers no entertainment and is favoured by merchants who wants to hold quiet businesses meetings.[5]
- The Jovial Juggler
- Part inn, part dancing and drinking club, the Jovial Juggler is favourite among the young people of Beregost.[5]
- The Burning Wizard
- In 1368 DR the Burning Wizard is the only tavern in Beregost.[5]
Trade
Beregost is a stop for weary travellers just off the Coast Way.[4]
Travel Times and Distances
Beregost is about a day's travel on horseback south of the point at which the Way of the Lion meets the Coast Way.[4]
History
Beregost began as a small farming village, established some time after 1026 DR to support the school of magic run by the wizard Ulcaster.[6] The school was destroyed in 1106 DR by Calishite mages and now only the ruins remain.[7][2] The settlement however thrived and as of 1368 DR it had grown into a large town and an important trading center.[8]
Beregost in Baldur's Gate
Template:BG
Beregost is the starting point for many quests in the game and also had a lot of valuables for any thief of skill, most of which are kept in chests locked away in homes. Here the player can team up with Garrick and Kagain.
The player can meet with the blacksmith Taerom Fuiruim who, for 4,000 gp, will make a powerful armor of an ankheg shell in a tenday.
All inns described above can be visited and are a good place to rest. The Juvial Juggler has a angry dwarf owner and the Burning Wizard has a halfling thief who would pick the pockets of anyone. At Feldepost's Inn magical items are sold.
West of town is the High Hedge, home of the wizard Thalantyr who sells scrolls and other magic items. On the east side of town is the Song of the Morning that would pay for most holy symbols that an adventurer might find, and the leader will also pay for any wyvern head found.
There was a house in Beregost that was filled with huge spiders. If anyone was willing to gather the items for the woman in the Friendly Arm Inn that belongs to her (because she fled the house because of the spiders), she would pay that individual some gold for the items.
References
- ↑ 1.0 1.1 1.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 27. ISBN 1-5607-6940-1.
- ↑ 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 226. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 27–30. ISBN 1-5607-6940-1.
- ↑ 4.0 4.1 4.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 27. ISBN 1-5607-6940-1.
- ↑ 5.0 5.1 5.2 5.3 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 29–30. ISBN 1-5607-6940-1.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4731-7.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 119. ISBN 978-0-7869-4731-7.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 28. ISBN 0-88038-472-7.
Sources
Sourcebooks
- Template:Cite book/Baldur's Gate manual, p. 49
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 226. ISBN 0-7869-1836-5.
- Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 27–30. ISBN 1-5607-6940-1.