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Blackstaff Academy was a loosely organized group of elite apprentices and students who studied under the Blackstaff at Blackstaff Tower in the 14th and 15th centuries DR.[1][2]

Organization[]

The Blackstaff served as the master/mistress of the school, under whom trained senior apprentices who were responsible for most of the day-to-day running of the academy, including the conducting of lessons for junior students, as well as the defense of the Academy against monsters and hostile mages.[2]

Activities[]

The school trained wizards and sorcerers who sought to learn from the Blackstaff,[2] and those who trained at the school were able to master more spells more quickly than their counterparts without such elite mentors and resources. In addition to instruction in arcane magic and spellcraft, the school also stressed alchemy, literacy, and the study of history, the planes, and general arcana.[1] These assorted talents meant that the apprentices might be called upon by folk in Waterdeep to identify or research ancient magic items or relics.[5]

Studying under the purview of the Blackstaff offered students access to some rare or even unique spells designed by the Blackstaff or other notable members of the Academy, including blackstaff, Khelben's dweomerdoom, Khelben's suspended silence, Laeral's cutting hand, and Laeral's silver lance.[1]

It was a priority to make sure that no student was treated badly or was not given the opportunity to keep busy with studies. This was done to ensure that graduates would continue to regard the Academy as allies, and so even when an apprentice decided to leave, the Academy helped them to establish themselves in their new endeavors. As of the mid-to-late 14th century DR, this strategy had proven to be effective at minimizing any treachery within the school.[2]

Base of Operations[]

The Academy operated out of Blackstaff Tower,[1] and in particular, in its dozen or more secret sublevels reachable only by magic.[3] These areas included multiple libraries and laboratories.[5]

The role of protecting the Tower fell to the senior apprentices, who were always well-trained in defensive magics.[2]

History[]

The school was founded following the arrival of Laeral Silverhand to live at Blackstaff Tower with the original Blackstaff, Khelben Arunsun, in the Year of the Prince, 1357 DR. Magic practitioners flocked to seek apprenticeship under the two legendary mages, and as those apprentices took on their own students in turn, they formed an elite yet makeshift and informal school that came to be known as Blackstaff Academy. In those initial years, Khelben and Laeral held the titles of master and mistress of the school.[2] The school was in operation by the 1360s DR,[6] and as of the Year of Wild Magic, 1372 DR, Laeral had assumed most of the administrative duties of the Academy, which boasted 54 students and apprentices.[1]

Wizards continued to train with the Academy after Khelben's death and into the late 15th century DR when Vajra Safahr took up the mantle of Blackstaff in the Year of the Ageless One, 1479 DR.[3] Vajra continued to train wizards at Blackstaff Tower,[4] and made it her mission to see the Academy become the center of magical studies in Faerûn, even pursuing multiple plans at once to make this a reality. She was known to roam the Academy wearing magically silent boots, which allowed her both to avoid disrupting the apprentices' studies or to make a sudden appearance for a pop quiz or to provide crucial insight. She was rumored to invite particularly talented apprentices to read and copy spells from her own spellbook, and sometimes extended the even greater honor of having them add a spell of their own invention to it.[5]

At one point during Laeral Silverhand's tenure as Open Lord of Waterdeep in the late 15th century DR, a group of adventurers in her service recovered a sample of Frostsilver armor from Frostsilver Mines, and sent it to the Academy at Laeral's behest in hopes that the students would be able to learn its secrets.[5]

Members[]

The school was made up of an everchanging roster of about fifty apprentices and students to the Blackstaff, with new arrivals always ready to replenish the ranks as graduates moved on.[2]

Acceptance to the Academy was predicated on either demonstrating extraordinary magical aptitude (those who could not cast arcane spells were very rarely admitted) or having a particularly compelling personal history. Joining the Academy was free, however monthly dues were required to continue attendance. These fees started at 10 gp per month and increased as a student gained seniority and required more advanced tutelage. In addition, it was a requirement that any new spell that was discovered or researched by an apprentice had to be added to Blackstaff Tower's library.[2]

Notable Members[]

Apprentices prior to 1372 DR[]

Apprentices as of 1372 DR[]

Apprentices as of 1374 DR[]

Apprentices prior to 1492 DR[]

Apprentices as of the 1490s DR[]

Appendix[]

Appearances[]

Adventures

Novels & Short Stories

Video Games

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 24. ISBN 0-7869-3693-2.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 23. ISBN 0-7869-3693-2.
  3. 3.0 3.1 3.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 198. ISBN 978-0-7869-4924-3.
  4. 4.0 4.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 36–37. ISBN 978-0-7869-6625-7.
  5. 5.0 5.1 5.2 5.3 5.4 Ludia (May 2019). Designed by Stephen David Wark, et al. Warriors of Waterdeep. Ludia.
  6. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 12. ISBN 1-56076-335-3.
  7. Stormfront Studios (November 2004). Designed by J. Epps. Forgotten Realms: Demon Stone. Atari, Inc.
  8. Elaine Cunningham (April 2003). Windwalker (Hardcover). (Wizards of the Coast), p. 69. ISBN 0-7869-2968-5.
  9. Steven E. Schend (November 2012). Blackstaff (Kindle ed.). (Wizards of the Coast), chaps. 1–2. ASIN B00987RTQY.
  10. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  11. Ginny Loveday (2018-11-06). A Wrinkle in the Weave (DDAL08-04) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 4.
  12. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast). ISBN 0-7869-4913-9.
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