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A blanket was soft rug used to cover one's body in order to keep warm and comfortable.[8][9]

Description[]

Blankets were made of comfortable material, such as wool.[10][11] Some used their cloaks as blankets when journeying through cold locations or during winter,[12] or to protect themselves from scorching sand.[13] Furthermore, they could also be used to cool others down or drive off swarms of flying vermin.[14]

Blankets were used all over Faerûn,[10] Kara-Tur,[15], Zakhara[16] and Maztica.[17] Specific types of blankets were sometimes placed between the saddle or the barding and a mount, in order to make the ride more comfortable, and to protect the mount.[18][19][20]

Powers[]

Magical blankets were known to exist throughout the multiverse.[8][21]

History[]

When Zhengyi the Witch-King plagued Vaasa, part of his citadel was occupied by a banshee. She covered herself in a blanket, and sobbed, drawing adventurers towards her as if she was an upset girl. The banshee aimed to spring unwary adventurers and attack them, should they approach her.[10]

Throughout the Grand Bazaar of Huzuz, one could set up a vending stall by simply placing a blanket on the ground.[16]

Notable Producers[]

Appendix[]

See Also[]

Further Reading[]

Appearances[]

Adventures
The Throne of BloodstoneSwords of the DaimyoOchimo: The Spirit WarriorMad Monkey vs the Dragon ClawRonin ChallengeTest of the SamuraiCaravansCity of GoldIcewind Dale: Rime of the FrostmaidenTomb of AnnihilationWaterdeep: Dragon HeistWaterdeep: Dungeon of the Mad Mage
Video Games
Hillsfar

References[]

  1. Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon #66 (TSR, Inc.), p. 38.
  2. 2.0 2.1 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 40. ISBN 0-8803-8099-3.
  3. 3.0 3.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 91. ISBN 0-7869-0329-5.
  4. 4.0 4.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 65. ISBN 0-5607-6327-2.
  5. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 68. ISBN 1-5607-6084-2.
  6. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
  7. Wizards RPG Team (July 2014). “Rulebook”. Dungeons & Dragons Starter Set (Wizards of the Coast), p. 18. ISBN 978-0-7869-6559-5.
  8. 8.0 8.1 slade et al (December 1994). Encyclopedia Magica Volume I. (TSR, Inc.), p. 173. ISBN 1560768428.
  9. Kim Mohan (November 1986). Wilderness Survival Guide. Edited by Kim Mohan et al. (TSR, Inc.), p. 18. ISBN 0-88038-291-0.
  10. 10.0 10.1 10.2 Douglas Niles and Michael Dobson (1988). The Throne of Bloodstone. (TSR, Inc), p. 21. ISBN 0-8803-8560-X.
  11. Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 61. ISBN 0-88038-472-7.
  12. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 123. ISBN 1-56076-109-1.
  13. Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 28. ISBN 1-56076-903-3.
  14. Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 23. ISBN 1-56076-903-3.
  15. David "Zeb" Cook (1986). Swords of the Daimyo. (TSR, Inc), p. 21. ISBN 0-88038-273-2.
  16. 16.0 16.1 Tim Beach, Tom Prusa and Steve Kurtz (1993). “Gem of Zakhara”. City of Delights (TSR, Inc), p. 43. ISBN 1-56076-589-5.
  17. John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 19. ISBN 978-1560763222.
  18. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 44. ISBN 1-56076-109-1.
  19. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 49. ISBN 1-56076-109-1.
  20. Jeff Grubb (1988). Mad Monkey vs the Dragon Claw. (TSR, Inc). ISBN 0-88038-624-X.
  21. Drew Karpyshyn (May 1999). “Bazaar of the Bizarre: Sleep on It”. In Dave Gross ed. Dragon #259 (TSR, Inc.), pp. 76–78.
  22. John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 14. ISBN 978-1560763222.
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