A blanket was soft rug used to cover one's body in order to keep warm and comfortable.[8][9]
Description[]
Blankets were made of comfortable material, such as wool.[10][11] Some used their cloaks as blankets when journeying through cold locations or during winter,[12] or to protect themselves from scorching sand.[13] Furthermore, they could also be used to cool others down or drive off swarms of flying vermin.[14]
Blankets were used all over Faerûn,[10] Kara-Tur,[15], Zakhara[16] and Maztica.[17] Specific types of blankets were sometimes placed between the saddle or the barding and a mount, in order to make the ride more comfortable, and to protect the mount.[18][19][20]
Powers[]
Magical blankets were known to exist throughout the multiverse.[8][21]
History[]
When Zhengyi the Witch-King plagued Vaasa, part of his citadel was occupied by a banshee. She covered herself in a blanket, and sobbed, drawing adventurers towards her as if she was an upset girl. The banshee aimed to spring unwary adventurers and attack them, should they approach her.[10]
Throughout the Grand Bazaar of Huzuz, one could set up a vending stall by simply placing a blanket on the ground.[16]
Notable Producers[]
- Aurora's Whole Realms Catalogue sold both single and double blankets made of flannel or wool.[4]
- Keshtin Pueblo, a Maztican village, was known for its embroidered blankets.[22]
Appendix[]
See Also[]
Further Reading[]
- Spike Y. Jones (April 1996). “101 Uses for a Wet Blanket”. In Pierce Watters ed. Dragon #228 (TSR, Inc.), pp. 18–22.
Appearances[]
- Adventures
- The Throne of Bloodstone • Swords of the Daimyo • Ochimo: The Spirit Warrior • Mad Monkey vs the Dragon Claw • Ronin Challenge • Test of the Samurai • Caravans • City of Gold • Icewind Dale: Rime of the Frostmaiden • Tomb of Annihilation • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage
- Video Games
- Hillsfar
References[]
- ↑ Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon #66 (TSR, Inc.), p. 38.
- ↑ 2.0 2.1 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 40. ISBN 0-8803-8099-3.
- ↑ 3.0 3.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 91. ISBN 0-7869-0329-5.
- ↑ 4.0 4.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 65. ISBN 0-5607-6327-2.
- ↑ Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 68. ISBN 1-5607-6084-2.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
- ↑ Wizards RPG Team (July 2014). “Rulebook”. Dungeons & Dragons Starter Set (Wizards of the Coast), p. 18. ISBN 978-0-7869-6559-5.
- ↑ 8.0 8.1 slade et al (December 1994). Encyclopedia Magica Volume I. (TSR, Inc.), p. 173. ISBN 1560768428.
- ↑ Kim Mohan (November 1986). Wilderness Survival Guide. Edited by Kim Mohan et al. (TSR, Inc.), p. 18. ISBN 0-88038-291-0.
- ↑ 10.0 10.1 10.2 Douglas Niles and Michael Dobson (1988). The Throne of Bloodstone. (TSR, Inc), p. 21. ISBN 0-8803-8560-X.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 61. ISBN 0-88038-472-7.
- ↑ Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 123. ISBN 1-56076-109-1.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 28. ISBN 1-56076-903-3.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 23. ISBN 1-56076-903-3.
- ↑ David "Zeb" Cook (1986). Swords of the Daimyo. (TSR, Inc), p. 21. ISBN 0-88038-273-2.
- ↑ 16.0 16.1 Tim Beach, Tom Prusa and Steve Kurtz (1993). “Gem of Zakhara”. City of Delights (TSR, Inc), p. 43. ISBN 1-56076-589-5.
- ↑ John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 19. ISBN 978-1560763222.
- ↑ Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 44. ISBN 1-56076-109-1.
- ↑ Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 49. ISBN 1-56076-109-1.
- ↑ Jeff Grubb (1988). Mad Monkey vs the Dragon Claw. (TSR, Inc). ISBN 0-88038-624-X.
- ↑ Drew Karpyshyn (May 1999). “Bazaar of the Bizarre: Sleep on It”. In Dave Gross ed. Dragon #259 (TSR, Inc.), pp. 76–78.
- ↑ John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 14. ISBN 978-1560763222.