Blood Charge is a Forgotten Realms adventure using the 2nd-edition Dungeons & Dragons ruleset, published in 1990 by TSR, Inc. It is designed for four to eight characters of levels 7–10.

The Stone Sceptre has been recovered.

But will it be enough to stop the Raja of Solon? Ambuchar Devayam has massed 10,000 zombies on Ra-Khati's border. Only Gaumahavi, the Great Dragon of the Purple Wastes, stands between him and the hidden Kingdom. Yet even she cannot face Ambuchar alone, for the evil raja has recovered an archaic Imaskari relic that renders him invincible.

If Ra-Khati is to be saved and the player characters are to escape the raja's curse, Ambuchar Devayan must be stopped. But how? The player characters' search for a solution will embroil them in Tuigan politics, lure them to the Red Mountain Monastery's forbidden halls, and lead them into ancient Solon itself, where Ambuchar's slaves—both living and undead—toil to make him even more dangerous.

Blood Charge is the third adventure in the Empires Adventures Trilogy, taking place in the new Forgotten Realms Campaign world territories described in the The Horde campaign set. The Empires Adventure Trilogy is set amidst the turbulent events portrayed in the Empires Novel Trilogy. This adventure is designed for four to eight players characters of levels 7–10. It can be played as a separate, stand-alone module or as the sequel to FRA2, Black Courser.

Look for other Empires Adventures: Storm Riders and Black Courser.


  • Introduction
  • Non-Player Characters
  • The Stone Sceptre of Shih
  • Part I: Reunion
  • Part II: Red Mountain Monastery
  • Part III: Blood Charge
  • New Monsters


External LinksEdit


  1. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4731-7.
  2. Shannon Applecline. FRA3 Blood Charge (2e). Dungeon Masters Guild. Retrieved on 2014-03-18.
Community content is available under CC-BY-SA unless otherwise noted.