The Bloodmire Manor was a manor owned by an evil woman named Luvia Bloodmire. It had a large basement complex in which Luvia Bloodmire experimented with cadavers and created golems.[1]


The manor was well furnished, with several vases, bookcases, fireplaces, and even a harpsichord. It had three staircases that led to a hallway and several other rooms. However, it was inhabited by creatures such as demon dogs that inflicted deadly poison attacks. The building also had a cellar full of skeletons and spiders.[1]


  1. 1.0 1.1 Black Isle Studios (January 2004). Designed by David Moldanado. Baldur's Gate: Dark Alliance II. Interplay.
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