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Bloodthorn vines, also known as vampire vines[4] or vampire thorns,[3] were a species of predatory vine found in the Realms.[1][2][3][4]

Description[]

These tough, wiry plants had[2] smooth trunks that varied in brown to yellowish tones[4] and on average grew to heights of 10 feet (3 meters).[3] They had vines that were light green in color,[3] yet looked desiccated, and were covered in leaves as well as[2] sharp, hollow thorns.[1][2][3][4] Their leaves were pointed, had two-lobes,[4] and were pale in color. But once a bloodthorn fed, their leaves took on the same color as a victim's blood.[1]

On average their vines grew to lengths of 7​ to ​12 feet (2.1​ to ​3.7 meters),[4] while their thorns were typically 3 feet (0.91 meters) in length. Bright red berries also grew continually on these plants. They were juicy, yet bitter, and produced a fragrant odor that appealed to most creatures[2]

Abilities[]

These plants were capable of a limited degree of movement.[1][3] In addition, a few scholars believed that extreme cold could immobilize these plants and that electricity could cause them to grow.[3]

Combat[]

Whenever a living creature came close to them a bloodthorn would lash out with as many of its tendrils as possible, grappling the creature and jabbing it with its thorns in an effort to extract blood.[1][2][3][4] However, they typically ignored scavengers and allowed them to remove the carcasses of their victims.[2]

History[]

Following the Spellplague, the inhabitants of the city of New Sharandar grew bloodthorns on their defensive wall, the Living Abatis.[5]

Ecology[]

After a good feeding of three or more human-sized victims, a bloodthorn would reproduce by shooting out seed thorns away from itself. Such thorns typically flew around 10​ to ​20 feet (3​ to ​6.1 meters) away from their parent.[3]

Diet[]

These plants were a sanguivorous species, subsisting entirely on the blood of living creatures.[2][4]

Habitats[]

Bloodthorns were generally known to grow in thick, briar-like patches in deserts and plains. They were native to the Outer Planes, but could sometimes be found transplanted on Prime Material plane.[2]

In northwest Faerûn, bloodthorn grew in the heavy woods of Cormanthor, Daggerdale, and Shadowdale. Particularly the Border Forest, Spiderhaunt Wood, and the Vale of Lost Voices.[6] In west Faerûn, bloodthorns grew in the Forest of Tethir and the Forest of Mir.[7] And beyond Faerûn, they grew in the jungles of Chult.[8]

Beyond the Prime Material, bloodthorns grew in the barren wastelands of the Abyss, Carceri, Outlands, Pandemonium,[2] and Baator.[9] In the Abyss, they were particularly known to be found on the 1st[10] and the 248th layer.[11] They also grew in the fiendish plane of Fury's Heart.[12]

Relationships[]

Dryads and vine horrors were known to sometimes cultivate this plant to use as a guardian. And stirges were known to lair near them in hopes of preying on their ensnared victims.[1]

On the plane of Baator, bloodthorns were often consumed by grazing herds of stench kine.[9]

Usages[]

Alchemists and wizards could often find uses for the hollow thorns of these plants.[3]

Trivia[]

Bloodthorns could be summoned by means of the spell summon nature's ally IV.[2]

Appendix[]

Notes[]

  1. In Monstrous Compendium Annual Volume Two these creatures are labeled as being carnivores. However, this contradicts their description as blood suckers.

See Also[]

Appearances[]

Adventures
Curse of the Azure BondsFor Duty & Deity
Novels
Bloodwalk

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), pp. 204–205. ISBN 0786995101.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), pp. 23–24. ISBN 0-7869-2780-1.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Jon Pickens ed. (1995). Monstrous Compendium Annual Volume Two. (TSR, Inc.), p. 95. ISBN 0-7869-0199-3.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), pp. 18–19. ISBN 0-88038-031-4.
  5. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 178. ISBN 0-7869-5814-6.
  6. Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 93. ISBN 978-0880386067.
  7. Scott Haring (1988). Empires of the Sands. (TSR, Inc), pp. 22, 49. ISBN 0-8803-8539-1.
  8. James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 8. ISBN 1-5607-6605-0.
  9. 9.0 9.1 William James Cuffe (December 1998). “Stench Cow Recipes!”. In Jeff Quick ed. Polyhedron #133 (TSR, Inc.), p. 11.
  10. Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast), p. 117. ISBN 0-7869-3919-2.
  11. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), pp. 133–134. ISBN 0-7869-3692-4.
  12. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 11. ISBN 0-7869-3923-0.