Blueshine was a special magical quality that could be applied to metal armor, giving it a blue-black color and prevented it from being tarnished, becoming rusty, or being damaged by acid. It also allowed its wearer to hide significantly more easily.[1]
Process[]
This quality was acquired by a series of actions in which the armor was heated, submersed in water and bathed in specific arcane solutions. The specially enchanted liquids were composed of a potion of sweetwater that was mixed distilled cockatrice feathers and drops of blood taken from a variety of species of dragons.[2]
Blueshine enchantment was considered to be the best protection for armor when fighting giant slugs.[3]
History[]
The formulation to enhance a suit of armor as blueshine had been practices by the dwarves of Faerûn for centuries prior to the Era of Upheaval.[4] It involved the stainless chant as one of its steps.[5]
During the 14th century DR, the Calishite wizard Toth created a spell that mimicked the process that created the blueshine effect. For his effects, he was soon killed by the Red Wizards of Thay.[2]
Notable Owners[]
- Madeiron Sunderstone, owner of a suit +1 blueshine full plate armor.[6]
Appendix[]
Appearances[]
- Licensed Adventures & Organized Play
References[]
- ↑ 1.0 1.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 136. ISBN 0-7869-1964-7.
- ↑ 2.0 2.1 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 59. ISBN 0-7869-0446-1.
- ↑ James Traino, Frank Timar (January 2001). Tunnel Vision. Living City (RPGA), p. 14.
- ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 58. ISBN 0-7869-0446-1.
- ↑ Wolfgang Baur (March 1998). “The Heart of the Forge”. In Dave Gross ed. Dragon #245 (TSR, Inc.), pp. 28–29.
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 34. ISBN 0-7869-3693-2.
Connections[]
Shields
animated • arrow catching • arrow deflection • bashing • blinding • reflecting
Body Armor
cooling • fire resistance • glamered • halfweight • illithidwrought • invulnerability • malleable • sailing • shadow • spell resistance • xorn movement • warming
All Armor
acid resistance • anchoring • blinking • blending • blueshine • blurring • cold resistance • comfort • death ward • drowcraft • electricity resistance • etherealness • everbright • fortification • freedom • ghost touch • gnashing • healing • hideous • magic eating • masking • menacing • mirror image • negative energy protection • nimbleness • ocular • proof against enchantments • proof against transmutation • sanctuary • sonic resistance • strength • undead controlling • vermin controlling • wary • wild
Ammunition
radiant holding
Ranged Weapons
distance • precise • returning • quick-loading • seeking • splitting
Melee Weapons
defending • flying • harmonizing • mighty cleaving • powerleech • sacrifical smiting • speed • stalactite • sundering • sweeping • tentacle • throwing • valorous • vicious
All Weapons
acidic burst • anarchic • axiomatic • bane • berserker • blindsighted • bloodthirsty • corrosive • dancing • disarming • diseased • dismisser • dispelling • disruption • domineering • doomwarding • doomstrike • drowcraft • elemental aura • enervating • everbright • exhausting • finder • flaming • flaming burst • force • frost • ghost touch • holy • holy avenger • homeland champion • hornblade • icy burst • illithidwrought • impact • jumping • keen • knockback • light burst • merciful • metalline • morphing • paralyzing • ravenous • rusting • screaming • sending • sizing • shock • shadowscourge • shattermantle • shocking burst • smoking • speed • spellblade • spell storing • spellstrike • sure striking • thundering • unholy • vampiric • venemous • viper • virulent • vorpal • warning • weakening • wounding