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Blur was an illusion spell that made the contours of a caster "blurry".

Effects[]

When under this spell, the caster would become harder to hit as they did not appear to have a solid form any more.[13][9] Attacks made against a blurred caster by someone who couldn't see it ignored this spell, of course, as they couldn't see the effect.[6][14]

Components[]

The older versions of the spell needed verbal and somatic components,[13][9] but the later version only needed a verbal component.[6][14]

History[]

The spell was attributed to Netherese arcanist Smolyn in −1942 DR and was originally called Smolyn's blurring.[1]

Appendix[]

Appearances[]

Video Games
Baldur's Gate seriesIcewind Dale seriesNeverwinter Nights
Card Games
Magic: The Gathering (CLB)

Gallery[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 26. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68, 207–211, 219. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6612-7.
  4. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  5. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast). ISBN 0-7869-4867-1.
  6. 6.0 6.1 6.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 206. ISBN 0-7869-2886-7.
  7. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  8. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
  9. 9.0 9.1 9.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 140. ISBN 0-7869-0329-5.
  10. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  11. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  12. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  13. 13.0 13.1 13.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 71. ISBN 0-9356-9601-6.
  14. 14.0 14.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 219. ISBN 978-0-7869-6560-1.
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