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Bone golems, sometimes referred to as skeletal golems,[1] were terrifying grizzly constructs assembled from bones of various creatures and, despite their appearance, were not undead creatures.[4]

Description[]

Bone golems usually 6 feet (1.8 meters) tall creatures,[6] created by collecting and affixing together bones in a roughly humanoid form. Some golems were constructed with four arms, allowing them to wield four one-handed or two two-handed weapons,[5] while others were given deadly claws,[7] or even bone scythes.[8] Oftentimes, bone golems were put together using bones from various creators, from beasts to humanoids. This gave them a terrifying appearance of something spawned by nightmares.[4]

Abilities[]

Bone golem AD&DTC

A bone golem from the Domains of Dread.

These fearsome constructs could unleash a blood-curdling laugh that filled the hearts of their opponents with terror. This ability could cause the victims to become paralyzed with fear or even die of extreme fright.[7]

These constructs were invulnerable to non-magical weapons and were unaffected by sleep, charm, hold, and similar spells. Like other constructs, they were safe from gases, as well as immune to fire, cold, and electricity. Bone golems were not undead and could not be turned.[5] However, bone golems were susceptible to the shatter spell as it caused them to become vulnerable to any physical damage.[7] Despite their appearance, bone golems were not undead and shared no vulnerabilities of such creatures imbued with the magic of the Negative Energy plane.[4]

Combat[]

Like many other constructs, bone golems were not intelligent creatures and could only follow the most basic commands. They could not devise plans of attack nor use clever strategies. They took on a direct approach in battle.[4]

Ecology[]

Bone golem creation required the casting of various spells onto the bones used in the process. These spells included animate dead, symbol of fear, binding, and wish.[4]

Appendix[]

See Also[]

Appearances[]

Gallery[]

References[]

  1. 1.0 1.1 John Nephew, John Terra, Skip Williams, Teeuwynn Woodruff (1994). Mystara Monstrous Compendium Appendix. (TSR, Inc.), p. 51. ISBN 1-56076-875-4.
  2. Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), p. 133. ISBN 0786995101.
  3. Jackie Casadaada, Nicky Rea, John W. Mangrum (2002). Ravenloft: Denizens of Darkness. (Arthaus, Sword & Sorcery Studios, Wizards of the Coast), p. 68. ISBN 1588460770.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 165, 168. ISBN 1-5607-6619-0.
  5. 5.0 5.1 5.2 Tracy Hickman, Laura Hickman (1983). Rahasía. (TSR Inc.), p. 14. ISBN 0-88038-027-6.
  6. 6.0 6.1 6.2 Aaron Allston (1991). Rules Cyclopedia. (TSR, Inc.), p. 180. ISBN 1-56076-085-0.
  7. 7.0 7.1 7.2 David Wise (1992). AD&D Trading Cards 1992 series, #487, "Bone Golem". TSR, Inc..
  8. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.

Connections[]

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