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A book was a tool to store information.

Where do any books come from? The imagination and effort of the wise and determined.

Description[]

A book consisted of a collection of pages that were glued or bound together. The pages usually were not made of paper made from wood, but from some kind of parchment made of sheep, goat, or calfskin. The reason for this was that Toril did not have the necessary technology to mass-produce paper, it was―if at all―only produced alchemically. Pages in spellbooks and other valuable books were made of vellum.[3] However, paper made of linen, bone, ivory, or metal foil were also known to be used for the pages of a spellbook, owing to the greater durability of these materials.[4]

Binding a book was done by hand. While it was not common, the pages could receive additional protection through a wooden cover that was in turn covered by leather while the pages were stitched to a leather sheet.[5] Other cover materials used for spellbooks were thin wood, soft or hard metal, or dragonhide.[4]

Books containing poetry, historic texts, and lore, as well as gnomish technical diagrams, were commonly carried by adventurers.[1]

History[]

Grand adventures are tales full of wonder, daring, and peril. They all began as slapdash accounts of some folk having horrible time, long ago and far away, and found a little lace and glimmer along the way.
Thus do sages solemnly record all "history." Whatever gods smile upon you grant that storytellers favor your tale, so that it displays you brightly, and twists you not so much that your very name and face are lost.
— Arasper's Little Book by Arasper Ardanneth, the Sage of the Road[6]

Bookstores[]

Libraries[]

Publishers[]

Reputation[]

A book stack.

A book stack.

A book was a luxury item. They were written by hand as printing technology was a secret held by the Lantanese. There existed only about a dozen copies of each book.[3]

Books were, despite being a luxury item, only lightly guarded when transported by traders. The reason for this was that books were not very attractive for tribal creatures and monsters, who often attacked such caravans. That said, a danger was posed by rival merchants who hired mercenaries to sabotage the trading endeavors of their rivals.[13]

Notable Owners[]

As mentioned above, books were a luxury item. As a general rule, only nobles or temples owned them.[14]

Appendix[]

See Also[]

Gallery[]

References[]

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 150–151. ISBN 978-0-7869-6560-1.
  2. Erin M. Evans (December 2012). Lesser Evils. (Wizards of the Coast), chap. 13. ISBN 978-0-7869-6376-8.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 87, 90. ISBN 0-7869-1836-5.
  4. 4.0 4.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 173. ISBN 0-7869-1964-7.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 90. ISBN 0-7869-1836-5.
  6. Ed Greenwood (August 2006). Swords of Eveningstar. (Wizards of the Coast), p. 14. ISBN 978-0-7869-4022-6.
  7. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 33. ISBN 978-0-7869-6625-7.
  8. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 180. ISBN 1-56076-335-3.
  9. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 74–77. ISBN 978-0-7869-6580-9.
  10. Erin M. Evans (December 2012). Lesser Evils. (Wizards of the Coast), loc. 4080. ISBN 978-0-7869-6136-8.
  11. Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
  12. Warning: cannot cite an anthology for Realms of Magic
  13. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 69. ISBN 0-7869-3910-9.
  14. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 87. ISBN 0-7869-1836-5.