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==Background==
 
==Background==
 
The warm climate of the Border Kingdoms and the fertility of the low-lying grasslands mean that crops grow easily and food is never short. The winters are very mild compared with areas further north, and this combined with the abundance of food makes adventuring a popular pursuit. The excess food produced is traded with merchants from other places, especially [[Vilhon Reach]], in exchange for trade goods.
 
The warm climate of the Border Kingdoms and the fertility of the low-lying grasslands mean that crops grow easily and food is never short. The winters are very mild compared with areas further north, and this combined with the abundance of food makes adventuring a popular pursuit. The excess food produced is traded with merchants from other places, especially [[Vilhon Reach]], in exchange for trade goods.
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| source = Loremaster Hardolan Myrinter,<br>''Musings of a Chessentan Scholar''<br>Year of the Prince<ref name="poly110">{{Cite polyhedron/110/Elminster's Everwinking Eye: Our Tour of the Border Kingdom Continues|5}}</ref>
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| text = The Border Kingdoms are the largest open-air sanitarium in all Faerûn–run by the madfolk, of course. Some nobles (aided by large and well-armed bands of retainers) even prefer the perilous entertainment of a ride through the Border realms to hunting jungle cats, stags, wyverns and beasts of the chase.
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Conflict is common in the Border Kingdoms. The Borderers have cause to fight the [[Calishite]] armies from the west, the invading nomads of the Shaar from the east and south, and also fighting between themselves over territory.
 
Conflict is common in the Border Kingdoms. The Borderers have cause to fight the [[Calishite]] armies from the west, the invading nomads of the Shaar from the east and south, and also fighting between themselves over territory.
   
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===References===
 
===References===
 
{{refs}}
 
{{refs}}
===Coonections===
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===Connections===
 
{{Border Kingdoms}}
 
{{Border Kingdoms}}
 
[[Category:Locations in South Faerûn]]
 
[[Category:Locations in South Faerûn]]

Revision as of 17:36, 16 April 2019

The Border Kingdoms occupy an area of lush grasslands between the Lake of Steam and the Shaar. This area is divided politically into many smaller principalities and kingdoms. Because of the instability of the Border Kingdoms, no accurate maps exist and the borders move around as rulers and boundaries change — this is the ideal place for adventurers wanting to start a kingdom of their own. A borderer is the name given to an inhabitant of the Border Kingdoms.,[2]

Geography

The Border Kingdoms have a coastline to the west where they meet the Shining Sea. This coastline extends from the mouth of the River Scelptar in the south to the opening of the Lake of Steam in the north, at Theymarsh. The northern edge of the Border Kingdoms is bordered by the Lake of Steam and this natural border continues east for about 700 miles to the town of Alamontyr, the easternmost settlement. The border with the Shaar is not a definite one although it runs roughly southwest from Alamontyr back to the coastal rivermouth of the Scelptar.

Background

The warm climate of the Border Kingdoms and the fertility of the low-lying grasslands mean that crops grow easily and food is never short. The winters are very mild compared with areas further north, and this combined with the abundance of food makes adventuring a popular pursuit. The excess food produced is traded with merchants from other places, especially Vilhon Reach, in exchange for trade goods.

The Border Kingdoms are the largest open-air sanitarium in all Faerûn–run by the madfolk, of course. Some nobles (aided by large and well-armed bands of retainers) even prefer the perilous entertainment of a ride through the Border realms to hunting jungle cats, stags, wyverns and beasts of the chase.
— Loremaster Hardolan Myrinter,
Musings of a Chessentan Scholar
Year of the Prince[3]

Conflict is common in the Border Kingdoms. The Borderers have cause to fight the Calishite armies from the west, the invading nomads of the Shaar from the east and south, and also fighting between themselves over territory.

Regions

Settlements

Personalities

Appendix

Gallery

Further Reading

External Links

References

  1. Ed Greenwood (2006-03-22). The Border Kingdoms: Arthyn. The Border Kingdoms. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2018-08-18.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 151. ISBN 0-7869-1836-5.
  3. Ed Greenwood (August 1995). “Elminster's Everwinking Eye: Our Tour of the Border Kingdom Continues”. In Duane Maxwell ed. Polyhedron #110 (TSR, Inc.), p. 5.

Connections

Border Kingdoms
Regions

AdaerglastBedorn • Barony of BlacksaddleBurntbridgesHigh Emmerock • Barony of Great OakHawkgarthLand of Two PrincesNether MuksharMiddle MuksharHigh MuksharOndeemeOwlholdRealm of the MountRealm of the Ready SwordShandolphyn's Reach • Grand Duchy of ShantalRealm of the Smoking StarSuldammaSwordpoint StreamsTalduth ValeThuntar
Settlements

AlamontyrArnglarArthynBeldarganBlackalbladeBlackbarnBloutarDapplegateDerluskDunbridgesEmrysFelshrounGallardIrlLuthbaernManywatersMyrinjarOebleOparlRymdylSelptSorndornSplondarSyrntTaermboldTelcharnThemasulterTheymarshThurThortUrsprethWaerndYallaschYthtym