Bracers of brachiation were pairs of rather ordinary looking bracers that carried an enchantment making anyone who wore them proficient in the art of brachiation, a form of arboreal movement common many types of apes.[1][2][4]
Powers[]
While wearing bracers of brachiation an individual gained an ape-like proficiency in climbing and swinging from vines, trees, poles, ropes, and other forms dangling, flexible objects. This allowed an individual to swiftly travel from place to place within dense jungle environments. Additionally, these bracers could enhance a wearer's ability to jump and leap, similar to boots of striding and springing, though this effect would only activate if a jump would culminate in some sort of activity related to brachiation. These included such things as moving through treetops, climbing a tree or pole, and grasping a rope, vine, or other flexible object vine.[1][2][4]
History[]
In the land of Zakhara, the region known as the Cities of the Ancients was host to a variety of magic items whose creation were inspired by the gods that were once worshiped there in ancient times. Among these many magical items were bracers of brachiation.[6]
Notable Owners[]
- Some of the couriers that worked for Spider's Fleet o' Feet owned bracers of brachiation that they had either purchased or stolen to aid in their job.[7]
- Elwin McAllister, a sea captain in the Vast.[8]
- Narlgathra, a red dragon, had a pair of bracers of brachiation as part of his treasure horde in the ruins of Myth Drannor.[9]
- Selim, a tribal leader possessed a pair of these bracers.[10]
Appendix[]
Appearances[]
References[]
- ↑ 1.0 1.1 1.2 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 98. ISBN 0880380845.
- ↑ 2.0 2.1 2.2 David Cook (April 1995). Dungeon Master Guide 2nd edition (revised). (TSR, Inc.), p. 218. ISBN 978-0786903283.
- ↑ Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 88. ISBN 0880380845.
- ↑ 4.0 4.1 4.2 slade et al (December 1994). Encyclopedia Magica Volume I. (TSR, Inc.), p. 220. ISBN 1560768428.
- ↑ Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), pp. 132–133. ISBN 978-0-7869-2649-7.
- ↑ Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Campaign Guide. (TSR, Inc), p. 32. ISBN 1-56076-815-0.
- ↑ Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 36. ISBN 0-7869-1348-7.
- ↑ Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), p. 4. ISBN 1-56076-120-2.
- ↑ Ed Greenwood (March 1993). “Myth Drannor Adventures”. In Newton H. Ewell ed. The Ruins of Myth Drannor (TSR, Inc.), p. 14. ISBN 1-5607-6569-0.
- ↑ Rick Brown, James Ward (1991). AD&D Trading Cards 1991 series, #604, "Selim". TSR, Inc..