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Brandy was a popular type of alcoholic beverage.

Description[]

Rare high-quality brandy was expensive and could fetch up to 200 gp for a decanter's worth[4] and up to 300 gp for a cask.[5]

Availability[]

In Raven's Bluff, brandy was available at numerous taverns. Some examples were the Seaside Salvage Company, where brandy sold for 3 sp per glass;[6] at the Shark Fin, where it sold for 10 sp per glass and 5 gp per bottle;[7] and 2 sp per glass over at Sharkey's Bar & Grill.[8] The Silver Lady served a special brandy that was gold in color and was called Golden Amber brandy.[9]

In Waterdeep, The Dragon's Head Tavern sold a glass of brandy for 9 sp.[10] The Sailors' Own sold a tall glass of brandy for 4 cp.[11]

In the Dalelands, brandy was served at The Oak and Spear[12] as well at Amaratha's Teahouse.[13]

In Cormyr, the Maiden Danced at Dawn in Dawngleam produced a type of brandy that was dark red called Maiden's Kiss.[14]

The monks of the Sacred Stone Monastery produced a strong brandy called Sacred Stone Brandy. It burned the throat and was not very tasty as it was never aged or flavored properly.[15]

Brandy was an export of the Pirate Isles[16] and Sembia.[17] In the past it was an export of Netheril.[18] The svirfneblin were known to make excellent brandy.[19]

Varieties[]

The Apple Barrel, located in the Port of Skaug, was a tavern that specialized in apple brandy. The apple brandy was distilled at the attached Appleheart Distillery.[20] The Seven Sons Tavern, located in Cham Fau in Shou Lung, served plum brandy.[21]

Selgauntian brandy was a type of fine liquor available in the Sword Coast region.[22]

Uses[]

Brandy was used as a flavoring agent in the baking of fruitcakes.[16] Brandy was used in cooking to flame the outside of roast meats.[23][24] It was also consumed mixed in broth[25] and in eggs.[26]

Priests of Beshaba made daily offerings by setting fire to brandy and other spirits while chanting the name of the Lady.[27]

Trivia[]

Appendix[]

See Also[]

Appearances[]

Adventures
Bloodstone PassFour from CormyrGhosts of Dragonspear Castle Murder in Baldur's GatePool of Radiance: Attack on Myth DrannorPrinces of the ApocalypseStorm King's ThunderSwords of the Iron LegionThe Eternal BoundaryThe Mines of BloodstoneThe Throne of BloodstoneWaterdeep: Dragon Heist
Novels
AnnihilationAshes of the TyrantAzure BondsBlack WolfCharon's ClawCondemnationCorsairDangerous GamesDawnbringerDissolutionDownshadowElfshadowEscape from UndermountainExtinctionGauntlgrymInsurrectionIronhelmLies of LightLord of StormweatherMaiden of PainMasqueradesNeverwinterNight MasksNight of the HunterPrince of RavensPromise of the Witch-KingQueen of the DepthsRealms of InfamyRealms of MysteryResurrectionRise of the KingRoad of the PatriarchSands of the SoulScream of StoneShadowbaneShadowbredSojournSon of ThunderSpellstormSwordmageSword PlayThe Alabaster StaffThe Best of the RealmsThe City of RavensThe CompanionsThe Fanged CrownThe FloodgateThe Halls of StormweatherThe Last ThresholdThe Mage in the Iron MaskThe Masked WitchesThe Pirate KingThe RageThe ReaverThe Ring of WinterThe RiteThe Rose of SarifalThe RuinThe Shadow StoneThe Shattered MaskThe Spine of the WorldThe Temptation of ElminsterThe Wyvern's SpurTimelessTwilight FallingUncleanUndeadUnholyVenom's TasteWar in TethyrWhisper of WavesWhisper of Venom
Organized Play & Licensed Adventures
Death on the WallSuits of the MistsThe Waydown
Video Games
Baldur's GateIcewind Dale

External Links[]

References[]

  1. Douglas Niles and Michael Dobson (1985). Bloodstone Pass. (TSR, Inc), p. 14. ISBN 978-0394548562.
  2. Jean Rabe and Skip Williams (August 1991). Port of Ravens Bluff. (TSR, Inc), pp. 17, 40. ISBN 1-56076-120-2.
  3. Kevin Melka and John Terra (April 1995). Ruins of Zhentil Keep (Adventure Book). (TSR, Inc), p. 52. ISBN 0-7869-0109-8.
  4. John Terra (November 1997). Four from Cormyr. (TSR, Inc), p. 119. ISBN 0-7869-0646-4.
  5. Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 91. ISBN 978-0786966004.
  6. Jean Rabe and Skip Williams (August 1991). Port of Ravens Bluff. (TSR, Inc), p. 17. ISBN 1-56076-120-2.
  7. Jean Rabe and Skip Williams (August 1991). Port of Ravens Bluff. (TSR, Inc), p. 40. ISBN 1-56076-120-2.
  8. Jean Rabe and Skip Williams (August 1991). Port of Ravens Bluff. (TSR, Inc), p. 60. ISBN 1-56076-120-2.
  9. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 105. ISBN 0-7869-1195-6.
  10. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 24. ISBN 1-56076-335-3.
  11. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 28. ISBN 1-56076-335-3.
  12. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 108. ISBN 0-7869-0406-2.
  13. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 189. ISBN 0-7869-0406-2.
  14. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 86. ISBN 0-7869-0151-9.
  15. Michele Carter, Stacy Janssen eds. (2015). Princes of the Apocalypse. (Wizards of the Coast), p. 66. ISBN 978-0786965786.
  16. 16.0 16.1 Anthony Herring, Jeff Grubb (1993). Player's Guide to the Forgotten Realms Campaign. (TSR, Inc.), p. 46. ISBN 1-56076-695-6.
  17. Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 37. ISBN 0-7869-1348-7.
  18. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 94. ISBN 07-8691-989-2.
  19. Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), p. 44. ISBN 0-8803-8312-7.
  20. Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), pp. 95–96. ISBN 0-7869-0697-9.
  21. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 40. ISBN 0-88038-608-8.
  22. 22.0 22.1 Philip Athans (July 1999). Baldur's Gate. (Wizards of the Coast). ISBN 0-7869-1525-0.
  23. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 25. ISBN 1-56076-335-3.
  24. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 200. ISBN 1-5607-6678-6.
  25. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 192. ISBN 1-56076-335-3.
  26. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 67. ISBN 1-5607-6678-6.
  27. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 43. ISBN 978-0786903849.
  28. Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 36. ISBN 0-7869-0412-7.
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