Break enchantment was an abjuration spell that released a subject from detrimental effects.[1]
Effects[]
Break enchantment released the target from the effects of enchantments, transmutations, and curses. Special about this spell was that it could also reverse effects that had no time of expiration, such as petrification by means of flesh to stone, provided the caster was skilled enough and the magic to be reversed not of too high complexity.[1]
Apart from those limits, break enchantment was useless when it came to breaking a curse on magic items. It could only break a curse on a person. However, it conferred no immunity from the same or other curses. Therefore, if the target was exposed to the same cursed object, he or she could be cursed with the same affliction again.[1]
Components[]
This spell required only somatic and verbal components to cast.[1]
Appendix[]
Appearances[]
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast). ISBN 0-7869-2886-7.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 57. ISBN 0-7869-3136-1.
- ↑ Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 26.