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Bremen was the westernmost of the Ten Towns of Icewind Dale.[1] It attracted all manner of gold prospectors, travelers and treasure—hunters.[3]

GeographyEdit

Bremen was located on the southwestern shore of Maer Dualdon, where the Shaengarne River met the lake.[7] Bremen's position made it susceptible to flooding, although Bremenites knew the signs and lives were rarely lost because of it.[5][3]

HistoryEdit

Bremen

Map of Bremen.

The town was nearly destroyed just prior to the Year of the Griffon, 1312 DR in the invasion of the Icewind Dale by the Legion of the Chimera.[8]

In Year of the Worm, 1356 DR, Bremen and Caer-Konig were given to the barbarians of Icewind Dale after the war with Akar Kessell. Revjak became the spokesperson for Bremen.[9]

The spokesman of the town around the Year of the Tankard, 1370 DR was Gil Haerngen, who, like other Bremenites, had a hobby of searching for gold and treasure on the floodplains along the banks of the river.[5]

In Year of the Griffon, 1312 DR, Catti-brie set up a home base in Bremen while waiting for her appointed rendezvous with her friends.[10]

Notable locationsEdit

Shops
  • Ewin's Trinkets, a small shop that sold magical trinkets uncovered by treasure-seekers.[5][6]
  • Five Tavern Center, a cluster of five taverns arranged on a circular gravel square. The proximity of the taverns led to outdoor bar fights nearly every night.[5][6]
Inns & Tavernss
Landmarks
  • Shaengarne Street, the street lining the harbor and separating the town from the floodplains along the banks of the river.[5]
  • Statue of Rolph Bremen, presumably a founder of Bremen.[5]
  • Spokesman's house and town hall.[5]
  • Wet Rock, a rocky islet in the center of the Shaengarne River, atop which sat the shack of the reclusive witch Thurdenne.[12]

AppendixEdit

AppearancesEdit

Novels
Games

ReferencesEdit

  1. 1.0 1.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  3. 3.0 3.1 3.2 3.3 3.4 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 33. ISBN 978-0-7869-6464-2.
  4. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), p. 358. ISBN 0-7869-1606-0.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 131. ISBN 0-7869-4915-5.
  6. 6.0 6.1 6.2 6.3 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 34. ISBN 978-0-7869-6464-2.
  7. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 126. ISBN 0-7869-4915-5.
  8. Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
  9. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), p. 358. ISBN 0-7869-1606-0.
  10. Warning: edition not specified for The Companions
  11. Warning: edition not specified for The Companions
  12. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 35. ISBN 978-0-7869-6464-2.

ConnectionsEdit

The settlements and lakes of the Ten Towns
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