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Bryn Shander was the biggest of the Ten Towns and was known for being a trading center in Icewind Dale.[8] It was the gateway to its fellow towns of the dale, as well as their lifeline to the rest of civilization to the south.[3][6]

What's Bryn Shander like, ye ask? It's sixy score humans, packed together like fish in a barrel an' smelling about as sweet. Its roads are paved with the muck o' the cart horses ye're constantly rubbing shoulders with, an' its alehouses are filled with scoundrels that no other city in Faerûn would have. An' after three weeks on Ten Trail. you'll swear there was no lovelier sight!

Geography[]

The city was the only one of the Ten Towns not located on the shores of either Maer Dualdon, Redwaters, or Lac Dinneshere.[1] Instead, it was located on top of a hill south of Kelvin's Cairn.[9]

The Eastway connected the city to the town of Easthaven in the east.[1][3] An unnamed trail connected the city's North Gate to the village of Targos, and the Caravan Trail left the city to the southwest towards the Spine of the World, where it was called the Ten Trail.[6]

Description[]

The circular walled town itself was placed upon a hill, with snowy plains stretching in all directions.[1] There were three gates: north, south, and east. City Hill sat just outside the wall to the northeast of the city.[10]

Trade[]

Bryn Shander was considered the heart and mercantile hub of the Ten Towns. Folks from all around the surrounding settlements gathered in the Tenth Town to sell their goods, primarily consisting of scrimshaw made from the bones of knucklehead trout.[4]

Merchants from the lands south of the Wall brought in goods that could not be found in the Frozenfar, such as spices, fruits, wines and hardwood lumber, from as far away as the Heartlands.[4]

Defenses[]

Because of its defensive location, residents of cities east of Bryn Shander often took refuge within the city walls during wartime.[10][9]

The town's security was overseen by its sheriff and their deputy. They maintained a small town guard of twenty militiamen and could rally a force of about 400 in dire times of need. Additionally, the sheriff was granted powers to hire on adventurers to complete any tasks that ensured the safety of Bryn Shander's people and secured its trade interests.[9]

History[]

Bryn Shander was last of the Ten Towns to be founded. Only single cabin stood in the town's location, used as a stopover by those traveling to the other settlements of the dale. At some point, craftsmen began to sell scrimshaw outside the cabin, and other scrimshanders from other towns followed their lead.[6]

The town expanded rapidly, and new buildings and trading posts were built in succession to accommodate all the new businesses. The traders brought with them their long-standing rivalries and feuds from their hometowns,[6] and violence erupted. Eventually the folks of Bryn Shander settled their differences, which led to the system of representation that continued for years after.[4]

14th Century[]

In the Year of the Crown, 1351 DR, the Ten Towns were attacked by the barbarians of Icewind Dale. With the aid of Drizzt Do'Urden and Bruenor Battlehammer, the horde was defeated at the gates of Bryn Shander.[5]

Some years later, the town was besieged by the forces of Akar Kessell, until a reinforcement of dwarf troops led by Bruenor as well as a unified horde of barbarians under Wulfgar arrived.[5] Around Year of the Worm, 1356 DR, Bryn Shander was under the leadership of spokesman Cassius.[11]

15th Century[]

In the fall of Year of the Mages in Amber, 1466 DR, the drow warrior Tiago Baenre defeated the returned demon Errtu on a plain outside Bryn Shander, endearing himself to the city.[12] In commemoration of that event, a statue of him was erected on that spot, which consisted of a wide black circle. The statue depicted Tiago with a sword and shield. The plaque read: "On this spot did Master Tiago slay the demon. And the snows will cover it nevermore."[13][14]

In the late 15th century, sometime after the War of the Silver Marches of 1485 DR, Bryn Shander was attacked by a group of frost giants led by Drufi. The giants attacked the city looking for Artus Cimber expecting to acquire the Ring of Winter. The attack was thwarted by the city's inhabitants with the help of adventurers.[15]

Notable Locations[]

A map of Bryn Shander circa 1485 DR.

Inns & taverns
Landmarks
Shops
Residences
Temples

Inhabitants[]

All manner of folks. who sought to find a life for themselves, settled in Icewind Dale. From fishermen, fur-trappers and merchants, to mercenaries, criminals, and other less-reputable types.[6]

Appendix[]

Appearances[]

Adventures
Storm King's ThunderIcewind Dale: Rime of the Frostmaiden
Novels
The Crystal ShardThe Last ThresholdThe Companions
Comics
At the Spine of the World (#1)

References[]

  1. 1.0 1.1 1.2 1.3 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
  2. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 57. ISBN 0-88038-593-6.
  3. 3.0 3.1 3.2 3.3 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 38. ISBN 978-0786966004.
  4. 4.0 4.1 4.2 4.3 4.4 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 13. ISBN 978-0-7869-6464-2.
  5. 5.0 5.1 5.2 5.3 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 29. ISBN 0-7869-0391-0.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 12. ISBN 978-0-7869-6464-2.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 16. ISBN 978-0-7869-6464-2.
  8. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 14. ISBN 978-0-7869-6464-2.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 128. ISBN 0-7869-4915-5.
  11. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 140. ISBN 978-0-7869-4731-7.
  12. R.A. Salvatore (March 2013). The Last Threshold. (Wizards of the Coast), pp. 352–360. ISBN 0-7869-6364-6.
  13. R.A. Salvatore (March 2013). The Last Threshold. (Wizards of the Coast), p. 367. ISBN 0-7869-6364-6.
  14. Warning: edition not specified for The Companions
  15. 15.0 15.1 15.2 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 41. ISBN 978-0786966004.
  16. 16.0 16.1 16.2 16.3 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 151. ISBN 1-5607-6678-6.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 40. ISBN 978-0786966004.
  18. 18.0 18.1 18.2 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 39. ISBN 978-0786966004.

Connections[]

The settlements and lakes of the Ten Towns
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