Brynwood was a forest located in the Vast. It was infamous for holding a number of monsters and legends.[1][2]
Geography[]
It covered a large area between the Earthfast Mountains and the North Road, lying north of the towns of Maerstar and Sevenecho.[1][2][4]
Description[]
The terrain under Brynwood was tumbled and uneven, going up and down with many outcroppings of rock and ravines with steep sides, and the forest spread chaotically across this. There were no tracks through it, and the Brynwood was said to be as difficult to traverse as the Stonelands of Cormyr.[1][2]
Fauna[]
The sage Elminster heard tales of a kind of rabbit living in the Brynwood that was capable of whistling like a canary. It could even be taught a surprising number of tunes.[5]
History[]
Korreds and satyrs once dwelt in Brynwood, but the two fey races came into conflict over territory. In the ensuing strife, both races fell before monstrous creatures whose numbers steadily grew more plentiful. Afterwards, few of the original inhabitants remained.[1][2]
Though human settlers cleared much of the forested areas in the southern Vast between the Earthfast Mountains and the coast, Brynwood was a fierce deep-woods area that few dared attempt to cut down, and so it remained intact.[1][2]
At some point, a small dead-magic zone appeared in Brynwood.[3][note 1]
In the mid-to-late 14th century, over a ten-year period, no less than three adventuring companies of note vanished after venturing into Brynwood. These were the Company of the Talking Shield, the Men of the Purple Sash, and the Skullsword Reavers. Rangers of the Harpers came to seriously suspect the place; to quote one, "something evil lurks in that wood."[1][2] By 1370 DR, the sage Elminster theorized that some unknown person or force was spreading or maintaining the tale of the Bryndar, below, to lure adventurers into the forest for some reason.[1]
In the Year of the Banner, 1368 DR, a minor noble hired the Red Brigade mercenaries to make a routine scouting expedition in Brynwood. Two Brigade scouts discovered the dead-magic zone and reported the find to their leader, Cedric Ravajar, who kept it secret. Later that year, he and the newly formed Vipers bandits moved into Brynwood, constructing their base, the Vipers' Nest, in the zone. From there, they raided merchant caravans traveling through nearby Glorming Pass.[3]
Inhabitants[]
A number of legends surrounded Brynwood and monsters were said to dwell there. The tale of the Bryndar was unproven but popular and took many forms, telling of shapechanging women, or creatures who took the form of women, who dwelt in the wood and either lured in male victims or traveled far to abduct wizards.[1][2]
Other inhabitants were fey creatures, such as the remaining satyrs and korreds.[1] A clan of sprites also inhabited Misty Vale.[3]
A few naturalists made Brynwood their home in the 1360s DR, such as the ranger Dura Gerathu and The Green Lady, a druid devoted to Eldath.[3]
From late 1368 DR and 1369 DR, the Vipers bandits were also based in Brynwood.[3]
Locations[]
A story oft-told in the taverns of Impiltur spoke of an ancient castle with many spires lying at the heart of Brynwood. This was said to be the home of the Bryndar.[1][2]
Also in Brynwood was Misty Vale, a site holy to Eldath and home of The Green Lady. Dura's Vale held the log-cabin home of Dura Gerathu.[3]
The Vipers' Nest was the secret hideout of the Vipers bandits. It was located within a dead-magic zone to give it extra security and concealment.[3]
Appendix[]
Notes[]
- ↑ The "Into the Nest of Vipers" adventure module requires that it be set after the Time of Troubles of 1358 DR, implying that the dead-magic zone was created then, perhaps as an outlier of the one in Tantras.
Appearances[]
Adventures
Video Games
Dungeons & Dragons: Dark Alliance
Organized Play & Licensed Adventures
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 149. ISBN 0-7869-1195-6.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Ed Greenwood (October 1993). “The Everwinking Eye: Treasures of the Vast, Part One”. In Jean Rabe ed. Polyhedron #88 (TSR, Inc.), p. 14.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Matthew G. Adkins (July 1999). “Into the Nest of Vipers”. Dungeon #75 (Wizards of the Coast) (75)., p. 66.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 145. ISBN 0-7869-1195-6.
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 7. ISBN 1-5607-6917-3.