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Bugbears were a massive humanoid race distantly related to, but larger and stronger than, goblins and hobgoblins.[10]

Description[]

Bugbears resembled hairy, feral goblins standing 7 feet (2.1 meters) tall. They took their name from their noses and claws, which were similar to those of bears.[11] Their claws were not long and sharp enough to be used as weapons, so bugbears often armored and armed themselves with a variety of purloined gear,[3] which was normally second-rate and in poor repair.[10]

Personality[]

Bugbears, like other goblinoids, had a reputation for being dim-witted and brutish. This claim was not unfounded, and like their kin, bugbears had easily provoked tempers and were prone to rages. Few bugbears overcame this flaw and their culture's brutal nature.[12] Many bugbears were chaotic evil in alignment, favoring stealth and surprising their opponents.[10]

Bugbear heroes, though rare, were heard of and could acquire significant renown if successful. Often the motivation for this change of heart came from the rewards earned from virtue, which in the long term were more pleasing than the short-term pleasures of evil behaviors.[12]

Combat[]

Bugbear and giant rats-5e

Balsag and his two giant rats standing guard in an underground chamber near Thundertree.

Society[]

Bugbears were often found in the company of other goblinoids, particularly goblins, since tribes made up mostly of hobgoblins and bugbears tended to be wiped out quickly by other races as a precaution.[12] Some bugbears also operated independently, though tribes ruled by hobgoblins were better organized and less savage. This was in part because bugbears had little patience for diplomacy or negotiation, preferring violent solutions to conflicts unless obviously overpowered.[2]

Religion[]

Bugbears once had their own pantheon, led by Hruggek. Bugbears often decapitated their enemies as a way to honor Hruggek, who was said to do the same.[2] From the Spellplague to the Second Sundering, the power of Hruggek was diminished and the god served as an exarch of Bane, the god of tyranny.[13] However, after the Second Sundering, bugbears began to follow bugbear-specific deities such as Hruggek once more.[9]

Other bugbear deities included Grankhul, the bugbear deity of hunting, senses, stealth, and surprise;[14][15] and Skiggaret. Local pantheons often included a god of earth, a god of fertility, and a god of death.[16]

Language[]

Like many goblinoids, bugbears spoke the Goblin language.[10]

Biology[]

Unlike most creatures, bugbears were particularly susceptible to the effects of Bowen's flowers, which would knock them out within minutes.[17]

History[]

Many scholars of the late 14th century DR believed that bugbears and goblins were both bred by the hobgoblins as slave races, with bugbears serving as elite soldiers.[2]

Nine bugbears working for the Xanathar Thieves' Guild dwelt upon the Dungeon Level of Undermountain.[18]

Four bugbears working for Yek dwelt in the Arcane Chambers Level of Undermountain, as well as twenty bugbears who served the Xanathar Thieves' Guild.[19]

Eight bugbears dwelt in Azrok's Hold, on the Sargauth Level of Undermountain.[20]

Notable Bugbears[]

Appendix[]

One useful trick: if ye face bugbears who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.

Appearances[]

Adventures

Adventures

Novels & Short Stories

Comics

Referenced only
Shackles of the Past • Shell Game

Gamebooks

Video Games

Referenced only
Baldur's Gate

Board Games

Card Games

Miniatures

Organized Play & Licensed Adventures

Referenced only
The Killing Grounds

Gallery[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 33. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 135–136. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 29. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 136. ISBN 0-7869-2875-1.
  5. 5.0 5.1 5.2 5.3 5.4 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 32. ISBN 1-5607-6619-0.
  6. 6.0 6.1 6.2 6.3 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 12. ISBN 0-935696-00-8.
  7. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 221. ISBN 0-7869-2759-3.
  8. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 137. ISBN 0-7869-2875-1.
  9. 9.0 9.1 9.2 Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 44–45. ISBN 978-0786966011.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 119. ISBN 978-0786966011.
  11. David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 17. ISBN 0-8803-8738-6.
  12. 12.0 12.1 12.2 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 20. ISBN 978-0-7869-4929-8.
  13. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 180. ISBN 978-0-7869-4924-3.
  14. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 53. ISBN 1-5607-6362-0.
  15. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 151. ISBN 0-7869-1239-1.
  16. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 44. ISBN 1-5607-6362-0.
  17. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Thunder Peaks and the Storm Horns”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 9. ISBN 1-5607-6917-3.
  18. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 13. ISBN 978-0-7869-6626-4.
  19. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 33–39. ISBN 978-0-7869-6626-4.
  20. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6626-4.
  21. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 33. ISBN 978-0-7869-6626-4.
  22. Wizards RPG Team (July 2014). “Lost Mine of Phandelver”. Dungeons & Dragons Starter Set (Wizards of the Coast), pp. 40–41. ISBN 978-0-7869-6559-5.

Connections[]

Goblins
BakemonoBatiriBlueGrodd goblinNilbog
Miscellaneous Goblinoids
BugbearDekanter goblinGoblin ratHalf-goblinHobgoblinKoalinthNorkerSnow goblinVaragVerdanWorghest
Related Creatures
BoggleGremlin
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