FANDOM


Bull's strength,[3] also known simply as strength,[7][8][12][15] was an arcane or divine spell that caused the recipient to become stronger.[3][7][8][12]

EffectsEdit

There were at least two versions of this spell, bull's strength that could be cast by both arcane and divine spellcasters,[3] and strength which was only used by wizards.[7][8][12] The two versions differed in duration, but otherwise had very similar effects. Both required the caster to successfully touch the target in order to bestow the benefits of this spell. The recipient gained a significant amount of strength, but not more than the strongest known specimen of his or her race, class, or species. For a time, the recipient gained all benefits for strength both in and out of combat. For bull's strength, this lasted a few minutes,[3] whereas the arcane-only strength lasted for hours.[7][8][12]

Bull's strength could be cast by a magical craftsperson on a suit of armour, or a shield. The wearer of this armour would become anchored, making it very difficult for them to move.[16]

ComponentsEdit

In addition to verbal and somatic components, bull's strength required a sample of hair or dung from a bull.[3] The older strength spell accepted a similar sample from any strong animal, such as an ape, ox, bear, etc.[7][8][12]

HistoryEdit

This spell was invented by the Netherese archmage Quantoul in 1835 NR (−2024 DR) and was known as Quantoul's strength.[1] After the fall of the Netherese empire, the inventor's name was eventually dropped and it became known as simply strength.

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 24. ISBN 0-7869-0437-2.
  2. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 188. ISBN 0-7869-2886-7.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 207. ISBN 0-7869-2886-7.
  4. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 57. ISBN 0-7869-3136-1.
  5. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 80. ISBN 0-7869-0672-3.
  6. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 65.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 146. ISBN 0-88038-716-5.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 188. ISBN 0-7869-0329-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 122. ISBN 0-7869-0437-2.
  11. Jon Pickens et al. (1999). Priest's Spell Compendium Volume Three. (TSR, Inc), p. 608. ISBN 9780786913596.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 72. ISBN 0-9356-9601-6.
  13. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 68. ISBN 0-8803-8099-3.
  14. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 81. ISBN 0-8803-8099-3.
  15. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 16.
  16. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 52. ISBN 0-7869-3492-1.
Community content is available under CC-BY-SA unless otherwise noted.