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==Effects== |
==Effects== |
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− | This spell permanently erased the acquired ability to cast the spells of one path learned by a [[wizard]], as well as those spells already memorized. They could only be relearned as new spells in the future. If the victim withstood the magic of ''burn path'', she still suffered the effect of ''[[seal path]]'' instead.<ref name="DM216" /><ref name="WSC1"/> The spell |
+ | This spell permanently erased the acquired ability to cast the spells of one path learned by a [[wizard]], as well as those spells already memorized. They could only be relearned as new spells in the future. If the victim withstood the magic of ''burn path'', she still suffered the effect of ''[[seal path]]'' instead.<ref name="DM216" /><ref name="WSC1"/> The spell was only effective against unconscious or helpless persons. It took a full 8 hours to be completed.<ref name="WSC1"/><ref group="note">These limiting conditions were only introduced in the ''[[Wizard's Spell Compendium]]'' and not part of the description in the original ''[[Dragon (magazine)|Dragon]]'' article.</ref> |
==Components== |
==Components== |
Revision as of 11:21, 28 December 2019
This has no clear connection to the Forgotten Realms. Please help improve this by adding appropriate information or clarifying the relationship. If you are using this information for your own research, campaign, or general interest, you should not rely on its relevance. |
Burn path was a very rare abjuration/necromancy spell that wiped out the knowledge of one path of magic the victim followed.[1][2]
Effects
This spell permanently erased the acquired ability to cast the spells of one path learned by a wizard, as well as those spells already memorized. They could only be relearned as new spells in the future. If the victim withstood the magic of burn path, she still suffered the effect of seal path instead.[1][2] The spell was only effective against unconscious or helpless persons. It took a full 8 hours to be completed.[2][note 1]
Components
In addition to using verbal and somatic components, burn path required a costly scroll of beaten gold bearing the formula of the first spell of the targeted path of magic.[1][2]
Relation
Burn path, following close path and seal path, was the culmination of the rarely found Path of Paths, dreaded by followers of path magic as it directly attacked their spellcasting ability.[1]
Appendix
Notes
Paths of power are an alternative system of rules for the spell progression and learning of spells by wizards for the 2nd edition Dungeons & Dragons. They could therefore be considered non-canon.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Wolfgang Baur and Steve Kurtz (April 1995). “Paths of Power”. In Kim Mohan ed. Dragon #216 (TSR, Inc.), pp. 42–49.
- ↑ 2.0 2.1 2.2 2.3 2.4 Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 113. ISBN 978-0786904365.