Burrow was a transmutation spell that gave claws to burrow through the earth.[3][2]
Effects[]
On casting burrow, the person touched by the caster's hands started to glow yellow. The glow then became into translucent mole claws that were useful in combat.[4] These claws could be used to burrow through mostly any ground that was not solid rock like badgers do.[3][2]
Components[]
The burrow spell required somatic and verbal components and a focus in the form of a claw of a burrowing animal. When cast as divine magic, the focus needed to be a divine one.[2][4] There was an older version of this spell that required material components instead of foci in the form of bit of fur from a burrowing animal as well as a tiny replica of a shovel.[3]
Appendix[]
See Also[]
References[]
- ↑ 1.0 1.1 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 157. ISBN 0-7869-1239-1.
- ↑ 2.0 2.1 2.2 2.3 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 56. ISBN 0-7869-3053-5.
- ↑ 3.0 3.1 3.2 3.3 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-2875-1.
- ↑ 4.0 4.1 4.2 Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 41. ISBN 0-7869-3702-5.
- ↑ Robert S. Mullin (December 1996). “Arcane Lore: Demihuman Priest Spells”. In Dave Gross ed. Dragon #236 (TSR, Inc.), p. 37.