Effects[edit | edit source]
On casting burrow, the person touched by the caster's hands started to glow yellow. The glow then became into translucent mole claws that were useful in combat. These claws could be used to burrow through mostly any ground that was not solid rock like badgers do.
Components[edit | edit source]
The burrow spell required somatic and verbal components and a focus in the form of a claw of a burrowing animal. When cast as divine magic, the focus needed to be a divine one. There was an older version of this spell that required material components instead of foci in the form of bit of fur from a burrowing animal as well as a tiny replica of a shovel.
Appendix[edit | edit source]
See Also[edit | edit source]
References[edit | edit source]
- Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 56. ISBN 0-7869-3053-5.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-2875-1.
- Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 41. ISBN 0-7869-3702-5.
- Robert S. Mullin (December 1996). “Arcane Lore: Demihuman Priest Spells”. In Dave Gross ed. Dragon #236 (TSR, Inc.), p. 37.