The Twin Paradises of Bytopia were two layers that formed one of the Outer Planes in the Great Wheel cosmology model representing alignments between lawful good and neutral good.[6][10]
Some characteristics of this plane were ascribed to the World Tree cosmology planes of Golden Hills[11] and the House of the Triad[12] when that cosmology became popular. The Golden Hills became part of Arvandor after the Spellplague and the House of the Triad became known as Celestia[13] as described by the World Axis cosmology.
Description[]
The two layers of this plane were joined at one barrier which happened to span the entire sky at about 10 miles (16km) above sea level. Gravity for each layer was normal for that layer but switched direction as soon as one crossed the barrier. The inhabitants of one layer could look up and see the other layer hanging upside down high overhead. Several mountains reached the crossover point and a few met mountains rising up from the other side, allowing careful climbers a way to reach the other layer. Also the space between layers was filled with air, allowing flight from one side to the other. Each layer glowed with a golden-white light.[1]
Dothion[]
Dothion was a bucolic land of old forests and huge meadows subject to mild seasonal changes and gentle weather. Portals to Seven Heavens, Elysium, and Concordant Opposition were found in caverns as brightly glowing patterns: concentric circles for the Seven Heavens, radiating lines for Elysium, and both patterns superimposed, which resembled a spider web, for Concordant Opposition. Travelers from the Astral Plane would emerge from the color pools on this layer.[1]
Shurrock[]
Across the barrier, Shurrock had much the same landscape features but much harsher weather: summers were hot and winters were long and cold. Storms were more common here, with booming thunder and heavy rains. Life on the Shurrock side was more challenging and kept the inhabitants busy, but both sides were virtuously industrious.[1]
Inhabitants[]
The animals in the Twin Paradises were sentient with average intelligence or above, but did not have the ability to speak. Some trees were also intelligent, similar to treants from the Prime Material Plane.[1] The usual menagerie of upper plane creatures were found here,[1] including solars,[15] planetars,[16] hollyphants,[17] devas,[18] foo creatures,[19] baku,[20] and agathia.[21]
Inhabitants of the plane created a type of stout[22] and a type of aromatic spiced nutbread with carrots and almonds. It was served in thick slices and tasted mildly sweet. These products could be found sold in the planar city of Sigil.[23]
Realms[]
- Baervan Wildwanderer the Forest Gnome, once had a realm in Dothion, among those of the rest of his pantheon. Baervan's tree, an ancient oak called Whisperleaf, grew on the side of a mountain that connected to a similar mountain on the Shurrock side.[1][24]
- Baravar Cloakshadow the Sly One, gnomish god of deception, had his realm named the Hidden Knoll in Dothion protected with many traps.[25][26]
- Callarduran Smoothhands the Deep Brother, patron of the svirfneblin, resided in his realm of Deephome in Dothion, a series of tunnels and caverns just outside the Golden Hills.[27][28]
- Flandal Steelskin the Forger, gnomish god of smithies and mining, made his home, the Mithral Forge, in Dothion, along with the rest of his pantheon.[1][29]
- Gaerdal Ironhand, Shield of the Golden Hills and gnomish god of combat, had his realm of Stronghaven in Dothion.[30]
- Garl Glittergold, chief deity of the gnomish pantheon resided in Glitterhome in Dothion.[1][31][32]
- Gorm Gulthyn, protector of all dwarves, maintained his Watchkeep on Shurrock.[33]
- Ilmater the Crying God, god of endurance, suffering, martyrdom, and perseverance, once held a realm in the Twin Paradises, on the layer of Shurrock, called Martyrdom.[34][35][36]
- Segojan Earthcaller, gnomish deity of earth and nature, had a realm named the Gemstone Burrow in Dothion, along with the rest of his pantheon.[1][29][37]
- Tefnut, mother of Geb in the Mulhorandi pantheon, lived in her realm of Windwrath in Shurrock.[38]
Appendix[]
Appearances[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 89. ISBN 0880383992.
- ↑ Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), pp. 42–43.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 62. ISBN 0880383992.
- ↑ Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 49. ISBN 0-7869-1850-8.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 47. ISBN 978-0786965622.
- ↑ 6.0 6.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 73. ISBN 0880383992.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 75. ISBN 0880383992.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), pp. 78–82. ISBN 0880383992.
- ↑ Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 136–138. ISBN 0-7869-1850-8.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 58. ISBN 978-0786965622.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 155. ISBN 0-7869-3134-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 159. ISBN 0-7869-3134-5.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 62. ISBN 978-0-7869-4924-3.
- ↑ Colin McComb, Dale Donovan (December 1995). “A Player's Guide to Conflict”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 12. ISBN 0-7869-0309-0.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 111. ISBN 0-88038-031-4.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 101. ISBN 0-88038-031-4.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 75. ISBN 0-88038-031-4.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 42. ISBN 0-88038-031-4.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 65. ISBN 0-88038-031-4.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 12. ISBN 0-88038-031-4.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 9. ISBN 0-88038-031-4.
- ↑ Dale Donovan (May 1998). For Duty & Deity. (Wizards of the Coast), p. 9. ISBN 0-7869-1234-0.
- ↑ Black Isle Studios (December 1999). Designed by Chris Avellone. Planescape: Torment. Interplay.
- ↑ Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 117. ISBN 0880380845.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 141. ISBN 0-7869-1239-1.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 109. ISBN 0-7869-0430-5.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 143. ISBN 0-7869-1239-1.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 111. ISBN 0-7869-0430-5.
- ↑ 29.0 29.1 Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 118. ISBN 0880380845.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 149. ISBN 0-7869-1239-1.
- ↑ James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 109. ISBN 0-935696-22-9.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 151. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 64. ISBN 0-7869-1239-1.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 11. ISBN 0-88038-472-7.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 21. ISBN 0-8803-8828-5.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 75. ISBN 978-0786903849.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 154. ISBN 0-7869-1239-1.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 91. ISBN 0-7869-0430-5.
Connections[]
Dothion | Shurrock |
Deephome Golden Hills (Gemstone Burrow • Glitterhome • Hidden Knoll • Mithral Forge • Stronghaven • Whisperleaf) |
Martyrdom Watchkeep Windwrath |
Prime Material plane • Feywild • Shadowfell • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane
Inner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
Para-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
Quasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
Outlands: Sigil
Outer Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
Energy planes: Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • Oceanus • Mount Olympus • Styx • Yggdrasil
Far Realm
Prime Material plane • Cynosure • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane • Plane of Shadow • Spirit World
Celestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
Fiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
Neutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
Inner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • River of Blood • World Tree
Far Realm
Prime Material plane
Fundamental planes: Astral Sea • Elemental Chaos
Astral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
Elemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
Parallel planes: Feywild • Shadowfell
Anomalous planes: Far Realm