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Call of the Griffon is an adventure in the Living City organized play campaign, originally designed for Dungeons & Dragons 2nd edition but later updated for 3rd edition. It is the second adventure in the The Menagerie of a Raven Lunatic series.

Rumors fly about a scheme to smuggle eggs of rare creatures for profit. Can the heroes stop it?

Publication History[]

After its initial run as a tournament adventure, Call of the Griffon was reprinted twice, first as part of the Adventurer's Guild program in 1998 (along with the rest of the The Menagerie of a Raven Lunatic series). A version of the adventure updated for 3rd edition was released in 2002 by Organized Play.

Index[]

Characters[]

Aaron Fleetwing • Artemimi • Borden Oxearm • Calvin Longbottle • Cookie • Derry Brandondale • Hobbes • Nordetk • Tomark Sargoff • Wendell
Referenced only
Carrague • Vernon Condor

Creatures[]

blink dog • griffon • hobgoblin • human • strongheart halfling
Referenced only
cat • doppelganger

Locations[]

Buildings & Landmarks
Districts & Neighborhoods
Nations
Referenced only
Thay
Settlements
Ships
Damselfish • Red Wave
Wilderness

Magic[]

Items
Potions
Spells

Organizations[]

City Watch • Zhentarim
Referenced only
Red Wizards of Thay

Religions[]

Miscellaneous[]

Armor & Clothing
Classes
cleric • fighter • rogue
Referenced only
bard • wizard
Conditions
Food & Drinks
Games
Gemstones
Items
belt pouch • coffer • quiver • rope • thieves' tools
Materials
bronze • ivory • mithral • oak
Weapons
arrow • battle axe • kukri • longbow • rapier • sap • scimitar • shortbow • shortsword

Appendix[]

Notes[]

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