Call of the Griffon is an adventure in the Living City organized play campaign, originally designed for Dungeons & Dragons 2nd edition but later updated for 3rd edition. It is the second adventure in the The Menagerie of a Raven Lunatic series.
“
Rumors fly about a scheme to smuggle eggs of rare creatures for profit. Can the heroes stop it?
”
Publication History[]
After its initial run as a tournament adventure, Call of the Griffon was reprinted twice, first as part of the Adventurer's Guild program in 1998 (along with the rest of the The Menagerie of a Raven Lunatic series). A version of the adventure updated for 3rd edition was released in 2002 by Organized Play.
Index[]
Characters[]
Aaron Fleetwing • Artemimi • Borden Oxearm • Calvin Longbottle • Cookie • Derry Brandondale • Hobbes • Nordetk • Tomark Sargoff • Wendell
Referenced only
Carrague • Vernon Condor
Referenced only
Carrague • Vernon Condor
Creatures[]
Locations[]
Buildings & Landmarks
Districts & Neighborhoods
Nations
Referenced only
Thay
Thay
Settlements
Ships
Damselfish • Red Wave
Wilderness
Magic[]
Items
Potions
Spells
bane • bull's strength • cause fear • contagion • cure critical wounds • cure light wounds • cure minor wounds • cure moderate wounds • cure serious wounds • death knell • desecrate • detect magic • dispel good • divine favor • divine power • enthrall • guidance • hold person • inflict light wounds • insect plague • invisibility purge • magic vestment • magic weapon • read magic • resistance • searing light • slay living • unholy blight
Organizations[]
Religions[]
Miscellaneous[]
Armor & Clothing
Classes
Conditions
Food & Drinks
Games
Gemstones
Items
Materials
Weapons
Appendix[]
Notes[]