These animals were very hardy, and could survive for weeks without food or water. They also required good handling. Their fur could be white or brown.
Camels had very broad feet that allowed them to step onto sand or gravel without sinking as deeply in. This granted them the ability to travel more readily over such terrain than other pack animals.
Camels had a nasty temper and often spit in the face of an abuser. Camels were shy animals, often preferring to flee than fight.
They could carry heavy loads for long periods of time. Heavily loaded camels often refused to stand up once they were allowed to sit down.
Camel breeding in Zakhara was a well respected profession. Camels were the main transport throughout these lands,and demand for quality breeding was very high. Female camels could give birth once a year.
Camels ate cereal, shrubs, and grass.
Types of CamelsEdit
Desert camels, or dromedaries, were one-humped camels. They were bred for long legs and big humps. Because of this, they were perfect for traveling across the harsh deserts. These slow but persistent animals were always ready to carry a huge load, making them ideal for merchants and travelers alike.
These camels were dromedaries specially trained for war. They bit the enemy and could inflict damage with their hooves. They could carry a mounted fighter into combat. Battle camels were selected from the most powerful livestock and trained for several years. Typically, these camels were stronger and much more courageous than their desert counterparts.
Racing camels were trained for speed and not for travel. They were typically the most beautiful of all the camels. Because they received little attention, they were sometimes very aggressive and even spit in the presence of their owner. They had small hooves and long legs, allowing them to run faster than normal camels.
- Card Games
- ↑ Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 320. ISBN 978-0786965614.
- ↑ Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 11. ISBN 978-07869-4978-6.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 270. ISBN 0-7869-2893-X.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 Jennifer Clarke-Wilkes, Bruce R. Cordell and JD Wiker (March 2005). Sandstorm. (Wizards of the Coast), pp. 192–193. ISBN 0-7869-3655-X.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
- ↑ David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 9. ISBN 0-8803-8738-6.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 13. ISBN 0-9356-9600-8.
- ↑ 8.0 8.1 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 34–35. ISBN 978-1560763291.
- ↑ Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 56. ISBN 0-8803-8539-1.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 84. ISBN 0-7869-2875-1.
- ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 10. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 35, 48. ISBN 0-7869-2886-7.