Camphor was an aromatic plant resin used in rituals and medical treatments.[2]
Availability[]
Aurora's Emporium sold raw camphor resin for 1 sp per 6 oz (170 g), and processed camphor for 8 sp per 4 oz (110 g), intended for use by priests as an aromatic ritual reagent.[1]
Camphor trees were widely found throughout Kara-Tur and Malatra,[4][5] with camphor oil a common export of Binkohn in Laothan.[5]
In Zakhara, camphor was harvested and exported from the islands of the Crowded Sea and the jungles of the eastern Ruined Kingdoms and Afyal.[6]
Usage[]
Camphor resin was used as an aromatic incense.[7] It was also used for a number of medical purposes, including the treatment of sprains and bruises, reducing chills and fevers, and as a heart stimulant.[2]
Camphor resin was a relatively common and mundane (though expensive) material component.[3] The repel insects spell could use a lump of camphor resin.[8][9]
Creatures[]
- Bisan spirits guarded a variety of valuable trees such as teak and mahogany, but favored camphor trees most of all.[10]
- Wereboars were vulnerable to camphor resin and silver.[11]
- Bajangs could not resist the smell of camphor and lilacs, and could be trapped inside a ring of such a powder.[12]
Appendix[]
Appearances[]
External Links[]
References[]
- ↑ 1.0 1.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 38. ISBN 0-5607-6327-2.
- ↑ 2.0 2.1 2.2 Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 220. ISBN 0-9356-9602-4.
- ↑ 3.0 3.1 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 75. ISBN 0-7869-0394-5.
- ↑ Rick Swan (January/February 1988). “The Golden Bowl of Ashu H'San”. In Barbara G. Young ed. Dungeon #9 (TSR, Inc.) (9)., p. 41.
- ↑ 5.0 5.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 103. ISBN 0-88038-608-8.
- ↑ David Cook (October 1992). “Home Port: Wherein the Tale Begins”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 32. ISBN 978-1560763314.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 14. ISBN 0-88038-775-0.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 60. ISBN 0-9356-9601-6.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 279. ISBN 0-7869-0329-5.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 117. ISBN 0-8803-8099-3.
- ↑ K. Steven Miller. The Search for the Circle of Vehlarr: Part Three. Wizards of the Coast. Archived from the original on 2008-05-19. Retrieved on 2018-12-18.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 17. ISBN 0-88038-775-0.