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Carnelian, also known as sard, was a semi-precious stone found in the Realms.[5][6]

Description[]

Carnelian was a variety of chalcedony that had a clear, orange[4] to red to reddish-brown hue. It was typically cut cabochon and polished to a glossy finish, but could also be tumbled to smooth, rounded stones. Because of its bright color, it was primarily used for jewelry and decoration. A typical specimen had a base value of 50 gp.[1][2][3][4]

Powers[]

This gemstone was used in the crafting of cubic gates,[7] luckstones, and in the creation of devices that offered protection from evil or from bodily harm. Carrying or wearing a carnelian generally improved the owner's luck by a small amount. A properly prepared and enchanted carnelian could be sacrificed in dire need to gain a second chance at some failed feat of strength, ability, or survival. The person had to immediately touch the special stone, which then disappeared in a flash of bright light, and try again.[6]

In the city of Mezro in Chult, some wizards crafted small enchanted carnelian stones, covered in countless magical runes. When the stone was put on one's tongue, it melted like elven candy, although it tasted heinous, like orcish goulash. This enchanted game gave the imbiber the ability to speak and understand the Tabaxi language for three days.[8]

Reputation[]

Dreaming about, or having visions of carnelians was considered an omen of misfortune by many seers and oracles.[6] The stones were also sacred to the churches of Bane, Erevan Ilesere, Gaerdal Ironhand, and Haela Brightaxe.[9]

Notable Specimens[]

Appendix[]

Gallery[]

Appearances[]

External links[]

References[]

  1. 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 134. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 126. ISBN 0-7869-0446-1.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  5. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 135. ISBN 0-8803-8828-5.
  6. 6.0 6.1 6.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 38. ISBN 0-7869-0446-1.
  7. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 254. ISBN 0-7869-2889-1.
  8. James Lowder (November 1992). The Ring of Winter. (TSR, Inc), chap. 11, p. 201. ISBN 978-1560763307.
  9. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  10. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 27. ISBN 1-56076-764-X.
  11. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 233–234. ISBN 1-5607-6678-6.
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